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Old 04-20-07, 12:50 PM   #1
tater
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OK, can hand-placed ships violate this rule?

Say I was to change the availability date of Yamato so she entered and exited (in the roster file) in 1945. She'd then NEVER be a "generic" BB, right? The question is could we then place her by hand in a scripted mission that is technically outside her availability?

That would be a Q and D fix to remove some ships from the "generic" list by making them so they only appear when explicitly placed in a mission. Could do the same with Taiho. I was already thinking of changing the Akitsu Maru to a merchant or soemthing, she was not a real aircraft carrier, just a plane ferry.
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Old 04-20-07, 01:04 PM   #2
Egan
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Quote:
Originally Posted by tater
OK, can hand-placed ships violate this rule?

Say I was to change the availability date of Yamato so she entered and exited (in the roster file) in 1945. She'd then NEVER be a "generic" BB, right? The question is could we then place her by hand in a scripted mission that is technically outside her availability?
I don't think so. In Sh3 this would generate a validation error when you tried to save the game. I have not tested this in sh4 yet but I think it would be the same. I'll try this now.

Mind you, 'Update instance' works by setting the entrydate to after the mission start so that it cannot be physically placed in the world until the trigger activates. But in this case I think the overriding availability date still matters.
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Old 04-20-07, 01:10 PM   #3
tater
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Ah, gotcha.

I was planning on placing the ships by name anyway.
One thing I did do was to change the Minesweeper and the Subchaser to the unit type "corvette" so I use "generic corvette" for most convoy escorts.

tater
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Old 04-20-07, 01:15 PM   #4
Egan
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Quote:
Originally Posted by tater
Ah, gotcha.

I was planning on placing the ships by name anyway.
One thing I did do was to change the Minesweeper and the Subchaser to the unit type "corvette" so I use "generic corvette" for most convoy escorts.

tater
Yep, thats a good idea. Do they work ok?

BTW, what was the Subchaser set to originally?
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Old 04-20-07, 01:23 PM   #5
tater
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They work fine! The only problem is that you have to change all existing explicit mission references to subchasers/minelayers to the new unit type.

The subchaser is set to "patrol craft" by default, and I wanted to reserve that for brown water stuff like those gunboats.

Odd error in the minelayer, BTW, it steams with the props out of the water halfway, and the draft in the cfg is lower than it was in RL, so it would have to be made even deeper if that controls the model's position in the water.
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Old 04-20-07, 01:14 PM   #6
Egan
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Ok, I set up a test in the editor with a Somers class (which is available at the start of the war,from 1938 in fact,) and a fletcher class (available 1942) and set the date to 1940.

The Somers follows it's waypoints fine, the fletcher does nothing. Advance the sim to the availabiltiy date of the Fletcher and it begins to move.

In game you wouldn't even see the Fletcher until it 'appears' (literally if you are close enough,) in 1942.

Unfortuntely This no longer seems to create a vaildation error - which means you have to be more careful in checking all the dates this time around.
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