SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-19-07, 09:27 PM   #10
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Having the right number of real units in game is critically important, IMO. In the Atlantic, the U-boats were fighting the US and UK. Merchant ships were built in numbers that boggle the mind, the US alone built more merchant tonnage in the first 6 months of 1943 than Japan built merchant ships in total up to the end of the war, for example. The principal combatants seen by U-boats were DEs and DDs. The US built nearly 800 of those 2 types combined during the war, in addition to the large number we started with. Heck, the CVEs seen in the atlantic had ~140 built! 140 #$@%$#$@% carriers.

So in the Atlantic, a gamey world where there are an infinite number of ships to sink is REALISTIC. For any given u-boat commander, he can sink 100k per patrol and guess what, it doesn't matter, we'll build more.

This is simply not true in the PTO.

The current campaign really shows how much was just changing unit types from SH3 and thinking it was fine.

tater
tater is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.