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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Cuppla notes after using FTT2.1. I reinstalled your included sub-sensors file 1.1 to see if the SD radar would pick up aircraft again. I am using a S-18 out of Brisbane in career mode, with bot SJ and SD radar installed. So far the SJ works fine, but have had three aircraft sitings so far with none detected by radar. (radar was on in all cases). This may be an S18 class issue as much as anything else. Interestingly, none of the aircraft were heading straight for the sub, were at varying angles, despite the weather being good with calm or moderate seas. With the S18's fast diving speed, I was never bombed, though one aircraft appeared to change course for a closer look. Dunno if this is a 1.2 improvement, or your work Ducimus!, but either way keep up the good work as loving your mod
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#2 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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Ducimus:
You may want to take a look at the Sensors_sub_US.sim file, the 1.1 version in the docs folder not the 1.2. I had a quick look in minitweaker and it looks as though a set of Hydrophone values have been mixed up with some values for an SJ. Can't check on exactly which they were ATM, not on my own PC. Actually, it's the NSS_Hydrophone 3 & NSS_EarlySJ 5 values that look as though they are swapped. |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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http://mpgtext.net/subshare/776Sensors_sub_US.sim
here is a radar fix for 1.2 It is 1.2 sensors fom the patch. + 90/270 fix for surface radars by Redwine and Letterboy + an SD fix (lowered det height) Works ok.. |
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#4 |
Born to Run Silent
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Great job!!
Neal
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SUBSIM - 26 Years on the Web |
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#5 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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![]() Just tried to have a quick look with MiniTweaker and it couldn't find any of the values that were in the old tweak file, are you using a new sensor tweak file? |
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#6 | |
Rear Admiral
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#7 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Jace and Ducimus, you're my heroes. I've got to test it straight away!
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#8 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hi Jace
I tested your new Radar-file. I made a special test-mission for it where I placed several ships and aircrafts in a range from 10 to 50 km. Unfortunately there are still issues. The SJ-Radar works fine so far. The SD-Radar has the 90 to 270 bug, i.e. when travelling south, the planes are not detected. The SD-Radar detects ships as well (with any course). |
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#9 |
Rear Admiral
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Radar issues aside,
http://www.subsim.com/radioroom/show...=111562&page=4 I've been wondering how people find the AI in this mod. Still too easy? Too hard? or just right? |
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#10 | |
Swabbie
![]() Join Date: Apr 2007
Location: Over here.
Posts: 13
Downloads: 62
Uploads: 0
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I've been home sick today, so I've spent all day playing your mod. So far, so good. -A typical result: Early morning attack run on a task force...Kongos, cruisers, DDs, the works. Put 4 torps into a Kongo. Destroyers went berserk, circled my position, made depth charge runs, etc etc etc. Real fun time, and perfectly awesome AI. After my escape, I went back to finish off the Kongo. Finally got her with another two torps, and two of the destroyers came charging back at 38 knots and went nuts with the depth charges. I was too shallow, they surrounded me, adios USS Spearfish. Perfect (except for the dying part). However, some troubles: - No pinging! Ever! Not one single dd has pinged me at all. Could this be a bug with 1.2? Something wrong with my sound? No searchlights either. Ever. I know I'm not the only one to have this problem in 1.2 (modded or unmodded), but I can't figure it out. - Did you nerf the enemy AI visual contact skills? Seems like I can get pretty darn close before they spot me. - Also, the bad guys don't react to getting shot at with my cannons if they don't see me. Weird but true, I've tested this under several conditions. If they haven't spotted me, I can blow off chunks of their superstructre with the deck guns, and they still don't react. Other than those few quirks (which probably don't have anything to do with FTT), the AI seems on target. BTW, for whatever reason, the radars are working fine for me.
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#11 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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