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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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I also have other suspicions about it as well. For one, i can't recall having one single dud, or one single ciruclar running torpedo when leaving pearl. I got a bunch of them leaving from the asiatic fleet ports, but never when i left from pearl. Maybe i just had a few lucky runs, but i still have my suspicions. On top of that it felt like the career track for the career game at the time was stuck in a loop. Im not sure if its IDL related or not. Another thing that i do not think is any coincidence is the location of Hawaii and Midway on them map as they appear in SH3. This is important to note since SH4 is derived from SH3's engine. In SH3, Midway and pearl are on the extreme left of the map (west). The acutal south pacific and japanese area waters are on the extreme right of the map (far east). The point here is while you could cross from one end of the map to another it behaved in a weird way when you did it in relation to waypoints. THe game coudlnt follow them. I read somewhere the devs did something with this border between the two halves of the map, and its this border, that seems to be the location of where the problem feeels like its orginating. If that makes any sense. |
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#2 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Cuppla notes after using FTT2.1. I reinstalled your included sub-sensors file 1.1 to see if the SD radar would pick up aircraft again. I am using a S-18 out of Brisbane in career mode, with bot SJ and SD radar installed. So far the SJ works fine, but have had three aircraft sitings so far with none detected by radar. (radar was on in all cases). This may be an S18 class issue as much as anything else. Interestingly, none of the aircraft were heading straight for the sub, were at varying angles, despite the weather being good with calm or moderate seas. With the S18's fast diving speed, I was never bombed, though one aircraft appeared to change course for a closer look. Dunno if this is a 1.2 improvement, or your work Ducimus!, but either way keep up the good work as loving your mod
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#3 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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Ducimus:
You may want to take a look at the Sensors_sub_US.sim file, the 1.1 version in the docs folder not the 1.2. I had a quick look in minitweaker and it looks as though a set of Hydrophone values have been mixed up with some values for an SJ. Can't check on exactly which they were ATM, not on my own PC. Actually, it's the NSS_Hydrophone 3 & NSS_EarlySJ 5 values that look as though they are swapped. |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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http://mpgtext.net/subshare/776Sensors_sub_US.sim
here is a radar fix for 1.2 It is 1.2 sensors fom the patch. + 90/270 fix for surface radars by Redwine and Letterboy + an SD fix (lowered det height) Works ok.. |
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#5 |
Born to Run Silent
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Great job!!
Neal
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SUBSIM - 26 Years on the Web |
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#6 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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![]() Just tried to have a quick look with MiniTweaker and it couldn't find any of the values that were in the old tweak file, are you using a new sensor tweak file? |
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#7 | |
Rear Admiral
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#8 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Jace and Ducimus, you're my heroes. I've got to test it straight away!
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#9 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hi Jace
I tested your new Radar-file. I made a special test-mission for it where I placed several ships and aircrafts in a range from 10 to 50 km. Unfortunately there are still issues. The SJ-Radar works fine so far. The SD-Radar has the 90 to 270 bug, i.e. when travelling south, the planes are not detected. The SD-Radar detects ships as well (with any course). |
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#10 |
Rear Admiral
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Radar issues aside,
http://www.subsim.com/radioroom/show...=111562&page=4 I've been wondering how people find the AI in this mod. Still too easy? Too hard? or just right? |
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#11 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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