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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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In the title, are they really reversed or not??? Read contradictory statements about it.
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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Hrm... uhh... what ?
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#3 |
Mate
![]() Join Date: Apr 2005
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As an abuser of the external camera, I can say yes, they seem to be. I've seen plenty of fish explode under the keel on conact but they kept swimming straight on by on influence.
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#4 |
Admiral
![]() Join Date: Sep 2001
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LOl, likewise I had a pair of Contact Influence detonate under the keel in a mission last night.
I suppose success with mags is dependant on what year it is and whether you have 'realistic' duds on. They were pretty bad until mid '43 at the earliest. |
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#5 |
Captain
![]() Join Date: Jan 2002
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Don't know, but I do know the game still resets the knob to Contact Influence when set to Contact. Very annoying.
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#6 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#7 |
Planesman
![]() Join Date: Dec 2001
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I'd like to know this too?
I'm firing magnetics 1m or less under keels and no detonation. ![]()
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#8 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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My experience, through using the external cam to follow torps, is that they ARE reversed i.e. "contact" actually includes mag influence, while "contact + influence" is only contact.
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#9 |
Seaman
![]() Join Date: Mar 2007
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My experience is that they're not reversed and working fine.
Once I found some appropriate depths to use (the drafts listed in the recognition manual are worthless, IMO), I've had no problems with keel shots. |
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#10 |
Ace of the Deep
![]() Join Date: Nov 2002
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I'm of the thinking that both settings use magnetic. I've had torpedoes set to contact only and had them blow up prematurely (which I believe to have been a problem with mags) and I've also had Contact/Influence do the same.
Strange thing.. I haven't been getting holes blasted in the sides lately when I have them set to Contact even though the target is listing and dead in the water. Gonna have to check on the dual setting too.
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#11 | |
Medic
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#12 |
The Old Man
![]() Join Date: Apr 2006
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Not reversed. The influence mode is ALSO contact. Wave action near the target may cause the camera to decieve you into thinking there was one kind of detonation when there was another. Torps that *appear" to dip under the target will do so when a wave lifts the target near the contact point. I've really not seeing any big difference between SH3 and 4 when it comes to how torps behave in the camera near the target. That is- I'm getting expected results.
-Pv- |
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#13 |
The Old Man
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From the patch 1.2 SH3 manual:
"Torpedo Runing Depth This should be set in close relation to the desired detonation method (see below). For magnetic detonations, the torpedo should ideally pass directly under the target’s keel. In this case, take the Draft entry in the Recognition Manual and add 3 to 5 feet. Keep in mind that large waves may cause a ship’s draft to vary quite a bit, and too great a distance may lead to the detonator not sensing the ship’s magnetic field. When using an impact detonator, the torpedo should be set to hit the target under the protective armored belt. In the absence of specific information about your target’s protection, the following settings should be used: Target Type Depth Battleships 20 feet Heavy Cruisers, Carriers, Large Merchants 12 feet Light Cruisers, Small Merchants, Submarines 10 feet Destroyers 6 feet Torpedo Detonation Method Torpedoes fielded by the U.S. submarine force at the start of its involvement in World War II used combined detonators that could be triggered by either frontal impact with a solid object or sensing the magnetic field of a ship above it. As in real life, your torpedo detonators will have two possible settings: Contact Only and Magnetic Influence + Contact. When detonation is achieved under the ship’s keel, the entire force of the explosion is vented inside the target, literally crippling it. Even a battleship may be sunk with a single such hit. But magnetic detonations also have disadvantages, the main one being their poor reliability, manifested in premature detonations. Read the “Torpedo Armament” section for further information." -Pv- |
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#14 |
Samurai Navy
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I tested dozens of those torp shot Contact or Magnetic setting.
There is no difference. They both miss the same under the hull , or both hit the same just at the hull limit. NO Difference as far as I can tell. ![]() Mogami Heavy Cruiser. 24 feet deep. 27 feet will miss. That is quite a deep Draft compared to print manual. |
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#15 | |
Seaman
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