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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
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![]() Quote:
Example carrier Taiyo was one of two carriers that didn't take the mast top as a measuring point, but the flight deck instead (odd, cos the mast is clearly visible to a long distance). But when you measured the distance to her, using the stadimeter same way as with any other ship (to mast top) you got the distance of 340 meters when the ship actually was at 1000 meter range. That would make your shot miss the crosshair. Reason for this was that in the ships cfg-file, ships height was only around 16 meters or so. That clearly can't be the case (when talking about 17,000 ton carrier), because the actual height (with the mast) is 43.5 meters. I've corrected all the japanese (ships you'd attack) ships cfg-files so, that the ship data, most importantly, the heights would match the dimensions they suppose to be. Not all ships had bad data. Few big errors, some medium and small errors. What ever the case, I corrected all heights and other dimensions, some speeds and masses too. AND, all the fixed data comes from the developers, not from my head. I just tested with the stadimeter(again, but first time in patch 1.2) all the jap merchants for their heights/ranges. They were ok (i.e. patched 1.2 are still porked, but the JP Ship Dimension Fix 1.2 corrects them). Variation in 1000 meters was +-30meters. NOT nearly 650 meters as before (in worst cases)! I use 1440x900 resolution. I'll test the japanese warships later today. But I'd quess that they are ok too, because there weren't any changes in the merchants. But well see that later.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." Last edited by Krupp; 04-19-07 at 04:13 AM. |
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