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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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I have been getting it since I got the game. Was really hoping 1.2 would fix it. Maybe 1.3 will. sigh. I think I would rather deal with it than turn off evironmental effects.
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#17 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
Posts: 117
Downloads: 65
Uploads: 0
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__________________
Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud". ![]() |
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#18 |
Watch
![]() Join Date: Apr 2007
Posts: 27
Downloads: 72
Uploads: 0
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#19 |
Pacific Aces Dev Team
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Environmental Effects produces only very little transparency on deck crew, hardly noticeably. Volumetric Fog do more transparency on deck crew.
A good mission to test this out is the quick mission "Against all Odds", because it has volumetric fog right from the start. This bug affected all deck crews, also the ones on ships. Yesterday evening I have experiment with this fault and gave the fog a red color through the volumetric fog shader. Transparency appears when the pixel color of the fog texture overlap the pixel color of a crew skin but not if it overlap the pixel color of the sub skin. So this might have it source in the material property of the models. |
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#20 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Sounds like you are onto something Seeadler.
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__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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