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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Gratefully downloaded!! I can now start a 1.2 career
![]() Regards |
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#2 | |
Rear Admiral
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Just FYI, beware the planes
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![]() So when you crash dive... don't stop at periscope depth :rotfl: |
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#3 |
Sparky
![]() Join Date: Apr 2006
Location: Norway
Posts: 155
Downloads: 0
Uploads: 0
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Thanks, just in time for my new career after I ran USS Tang aground in the Java Sea
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#4 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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I havent tried this out yet but does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?
Btw, thanks a million! |
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#5 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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um.. ehh.. how do i get a salvo of torps selected?!
Oh yes and are the recommended mods 1.2 compatible as well? |
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#6 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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Thanks for the mod mate
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#7 | ||
Rear Admiral
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Quote:
As an aside, id be interested in how ubi's changes with the sub damage model is working out. (i removed all sub damage tweaks in this version) If its not that much different then before, i'll take the sub compartment hitpoints and flood time and multiply them by 2 as i did before. |
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#8 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
Uploads: 0
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Interesting changes with the gun power. I always felt a bit guilty taking out 4 or 5 large freighters with them.
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