SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 04-18-07, 03:43 PM   #1
U56
Helmsman
 
Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
Default

Gratefully downloaded!! I can now start a 1.2 career

Regards
U56 is offline  
Old 04-18-07, 04:07 PM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Just FYI, beware the planes They really do have more of a bite now. I figured i'd warn everyone. *grin*

bombs.sim
Quote:
- Detonation depth from 5 to 10.
- depth percision from 5 to 10
- explosion range from 30 to 60
This means that, a bomb will detonate at 10 meters (32.8 ft), with a random chance of exploding at any depth within 10 meters of that 33 ft mark. In other words, bombs mgiht expode on the surface, or they might expode as deep at 65.6 ft, and your gonna be rockin' and a rollin if they do

So when you crash dive... don't stop at periscope depth :rotfl:
Ducimus is offline  
Old 04-18-07, 04:13 PM   #3
Frenssen
Sparky
 
Join Date: Apr 2006
Location: Norway
Posts: 155
Downloads: 0
Uploads: 0
Default

Thanks, just in time for my new career after I ran USS Tang aground in the Java Sea
Frenssen is offline  
Old 04-18-07, 04:25 PM   #4
CruiseTorpedo
Torpedoman
 
Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
Default

I havent tried this out yet but does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?

Btw, thanks a million!
CruiseTorpedo is offline  
Old 04-18-07, 04:41 PM   #5
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

um.. ehh.. how do i get a salvo of torps selected?!

Oh yes and are the recommended mods 1.2 compatible as well?
__________________
Salvadoreno is offline  
Old 04-18-07, 04:43 PM   #6
LZ_Baker
Engineer
 
Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
Default

Thanks for the mod mate
__________________
LZ_Baker is offline  
Old 04-18-07, 05:15 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?
Yup. They won't close until you tell them to, or shoot the torpedo.

Quote:
are the recommended mods 1.2 compatible as well?
Those are what i use, and I havent had any problem.



As an aside, id be interested in how ubi's changes with the sub damage model is working out. (i removed all sub damage tweaks in this version) If its not that much different then before, i'll take the sub compartment hitpoints and flood time and multiply them by 2 as i did before.
Ducimus is offline  
Old 04-18-07, 06:24 PM   #8
Strikor
Mate
 
Join Date: Apr 2005
Posts: 60
Downloads: 12
Uploads: 0
Default

Interesting changes with the gun power. I always felt a bit guilty taking out 4 or 5 large freighters with them.
Strikor is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.