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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Works great for me....
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#2 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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One of the biggest causes of micro stutters in games are background programs and services using small or large amounts of CPU time on a sporadic basis.
A couple of programs which have caused me problems in the past have been Seticon.exe which caused microstutters in SOME games and Firefox which has caused both micro and large stutters. The easiest way to check for problem programs is to alt-tab out of a game when you get stutters, bring up task manager (CTRL-SHIFT-ESC) click processes and click the CPU column TWICE to bring the highest CPU usage programs to the top. Taskmanager itself will use a small amount. Any program other than the game and System Idle Process using CPU time will be a potential cause of stutters. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yeah, but thats not it in my case. My cpu (Core2Duo E6600) has no problems with other hardware-hungry games like Armed Assault.
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Actually what alot of folks are experiencing is "pre fetch" lag while either system memory or hard drive caches data to be rendered by the GPU.
If your GPU has low / crappy memory your going to see alot of it. Not much can be done. Reducing background tasks will help as the system can devote more resources to fetching the data and has more ram available for caching which is a hellua lot faster than fetching off the fixed disk. |
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