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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Mar 2005
Posts: 57
Downloads: 255
Uploads: 0
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IMHO it's a very good simulation, although many details are not obvious.
Torped a ship yesterday, but only hit near the propeller. Using externals i could see the propeller wasn't turning any longer and the ship stopped. After a few minutes the damage seemed to be repaired and the ship made a few knots. But the shaft must have been out of balance, because it was "wobbling" and not turning "round". Never seen that before. |
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#17 | ||
Watch
![]() Join Date: Mar 2007
Posts: 22
Downloads: 0
Uploads: 0
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#18 | |
Bosun
![]() Join Date: Aug 2006
Posts: 61
Downloads: 47
Uploads: 0
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I'm a bit slow at first, but by the time the crew starts screaming "Captain, we're all gonna die!", I'm in complete control. |
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#19 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
Uploads: 0
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#20 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Gollum hates SH4, hates it he says... Ubi ruinsed it! Gollum, gollum
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#21 |
Stowaway
Posts: n/a
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From Oz to Hamburg? What did you do wrong? Sleep with the admirals daughter?
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#22 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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yesterday i have re-installed the sim with the patch 1.20,
![]() ![]() Now I am waiting for the patch 1.30 ![]() GWX 1.30 USERS U-65 IXB |
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#23 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#24 | ||
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
Uploads: 0
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To illustrate this point, I'm not seeing some of the 1.2 issues that a number of people have reported here, but I am seeing some others. Does my 7600GS behave differently that someone else's 7600GT? Or is it due to different CPU, or BIOS version, or OS patch level, or whatever? The unfortunate point is that gaming companies are seeing a huge increase in households that have both a PC and a dedicated gaming console of some flavor, and they are going to gravitate to the market with the most profit. |
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#25 | |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
Uploads: 0
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#26 | |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
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We should encourage Ubisoft to produce more of what we like but not expect them to do it at a significant cost to their larger customer base. As long as they continue to make some effort at realism and leave the games open to mods we should be thankful. No one will ever produce a game or sim that will please us all, we all have our own ideas about the realism / playability balance. For instance, Ubisoft have put a cap on the number of missions in a career, just like real life and yet it is often complained about here. The developer can never win them all, and neither can the moder, and the same goes for the game player. Personally, to hell with graphics, give me real control of my boat.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#27 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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numerous reports claim that most gamers are in the ages of 25-45, are very critical in their choice of games, are more fervent in the mostly deeper PC-games than in the more visually and speedy oriented consoles and spend more money on games and entertainment because they have jobs. I certainly fall within this category. In this regard it is at least odd that more and more dev's are making games for PC that seem to be more and more catered to the "console-type" players of ages 25 and below. Or even worse: port a console title to PC with horrible bugs (Splinter Cell DA for instance). Why focus on the kids and consoles when the big bucks can be earned in more mature PC games? Is the developmentcost for such games that much higher than the 13-a-dozen console games? BTW, this is no rant on consoles guys, to each his own. That's what makes the games-industry so great. ![]() |
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#28 | |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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http://www.theesa.com/facts/sales_genre_data.php They focus on the kids for the "Daddy buy me this" effect. Whether Daddy is playing the game or not, he is typically the one buying it for junior. Eventually junior grows up and has his own money and the console game makers want to ensure that he continues to spend his money with them Also we live in a society of instant gratification, where the quick "relatively easy" sinking is more attractive and holds the attention longer than the stalking the convoy for a few days to sneak in and hope to knock off a couple of merchants which would be more appealing to an older crowd. I wouldn't be surprised to see the "true" simulation market be sent to the same hole that classic turn based strategy games have gone....only available on-line through download from specialty vendors (matrix games, battlefront, etc). Some of the hardcore racing sims have already gone this path where they are support mainly by community support. I would give it about 5-10 years Having said that, I fall pretty deep into the 25-45 crowd and prefer a good true simulation (any type) that requires a steep learning curve than an easy quick fix. The good news is I will likely save a bunch of money since the number of available titles will dwindle/disappear but I will probably have to spend a lot more trying to keep a decent PC running with Windows XP in the year 2015 ![]() |
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#29 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Navy Seal
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Here we go again, people confusing realism with reality. Very different things!
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