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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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This is my biggest gripe as well, and something I hope they tune in patch 1.3
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#2 |
Rear Admiral
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Getting the AI to respond to its sensors can, and has been modded. (as im sure some users of my mod pack prior to 1.2 can attest to
![]() What bugs me is certain hardcoded behaviors. Merchants stopping for one. What REALLY bugs me is convoys will slow down to the speed of the lowest ship in the convoy. If you damage one ,and hes doing 1-2 kts, he wont become a straggler. Instead that 8-9 kt speed convoy becomes a 1-2 kt convoy. |
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#3 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Yup it becomes a Turkey Shoot.......Especially when the DD's are afraid to enter the convoy!!!
Deep six
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#4 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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Ugh agreed. I thought it was because I was in 41 and I was hoping that it was a one, two, three, four time thing, but it just keeps happening so I guess the ai really is dumb. The whole convoy/task force slowing to a crawl is just so ridiculous.
Didn't quite know about the ai sensors being retarded because without the detection meter in sh4 I have been trying my best not to be detected and assumed I was doing good. Gonna try ahead flanking and keeping scope and see what happens. |
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