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#1 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
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Just got blasted again...
![]() this time I used external camera and the DD followed my sub move by move, even though the stealth meter showed green with no ping (silent running, 1 knot, 120 mtr) it also knew exactly when and how to place the dc's --- so for me that is it. I take the whole lot off and start fresh thanks for the support though... |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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First thing - turn off the external camera: "Use the Force, Luke"
![]() Finally. PERISCOPE DEPTH RULES. In everything but calm sea, the waves and the shallow angle will hide you from ASDIC. Some of my most successful evasion is done at PD or shallow (like 25-40m). Going deep takes a long time, and it blinds you. Also, if you're at 220m and a fish bumps into the boat, it's enough to cause a pressure crush. At shallow depth you can sustain quite a bit of damage. And, you can get further away faster, by keeping an even depth. Go down in increments. Every depth charge run that is actually a threat (i.e. overtop of you), go down 20 or 30 m. Drop decoys at the depth you were at, but are about to not be at. I could go on. One fo the most important things is being somewhere other than where they're going to search. That's another chapter though. Most of this is contained in The U-Boat Commander's Handbook. Order it immediately. It's the ultimate read for the crapper. You'll be pinching it to get back to the computer and try the tactics. And they work! Good luck Kaleun. If there are too many escorts after you, sink a few! |
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#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,776
Downloads: 171
Uploads: 0
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Now that's what I call varying opinions!, one thing I discovered is that if you are useing SH3 Commander, the AI_Sensors.dat file is replaced with one that is supposed to be close to how the AI sensors should be for the particular year you are playing, I removed them from the random date folders (rolled back first) as this would be detrimental to Rubinis mod.
![]() I think that the main problem is the depth I was at, since I couldn't go lower than 85 meters I'd say this was possably the main problem, but as Spytrx said: Quote:
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Sub captains go down with their ship! |
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#4 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#5 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Again: There must be something totally different in your installation. Yesterday I escaped after an attack on a convoy in 88 meters deep water. The escorts were about one kilometer away. AK to 80 meters, then silent running. Only one of four escorts went after me, dropping its dc near only once.
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#6 |
Helmsman
![]() Join Date: Feb 2004
Location: Fresno, CA USA
Posts: 101
Downloads: 15
Uploads: 0
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I seldom have real trouble with DD/DDE's either...In later years it is somewhat common to get home with a little hull damage but probably 75 percent is due to damage done by aircraft.
My method is to get ahead of the convoy and inside the escort screen at periscope depth, go silent, come to a dead stop or a 1knot speed (depending on what mod is in use for depth keeping) let the convoy roll over me, raise the scope just high enough to select targets, launch all torps, lower scope, and *head into the convoy and a little ahead (so they don't pass over you too quickly) and go real deep. While in the midst of the convoy the escorts cannot get a good fix on you, they also have to avoid running into members of the convoy. This buys you time and gives you a chance to watch the escorts behavior and plan your escape accordingly. If by chance an escort comes after me while I am in the open...such as if I choose the wrong path out of the convoy, I use decoys *before they get a good fix on me* change course slightly increase speed (hoping the decoy makes enough racket to cover the small increase)....I go even deeper (if possible). If they do pinpoint me I use the standard, silent running go to flank when the DC's start popping, change course, drop decoys, etc. So far I have lived almost 2 and a half careers with this method with out being sunk by an escort (1 and a half without being sunk period...knock on wood). The previous 5 careers were cut short by aircraft or escorts before getting out of '44....actually the end of 43 was hardest to get past for me. Another piece of advice is to upgrade or get all defensive add-ons you can *as soon as they are available* (anti-sonar and radar coatings, schnorkel, radar warning sensors(the most important!), decoys, sonar and lastly radar (radar being the least important).
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Kind Regards, Harry J. Miktarian |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Just a couple of things to consider:
If you get a DD that just won't let you go in early war, who's to say he's not a ace or vet DD. ![]() ![]() Also, I see people saying they can't loose an attacker @ 100-150m, well, go deeper. Any of the U-Boats in GWX can go deeper than 200m (except maybe the Type 2) when undamaged. The only other situation is when you find yourself in relatively shallow water i.e less than 100m. If you want to conduct an attack in this depth then you must consider that it will be hard to escape, as per RL. Conducting an attack like this must mean you adapt your approach & evasion routine. Here are my rules for convoy attacks, Less than 100m depth - Fire from distance (1500 - 2000m+) - Then turn tail and run. Greater than 100m depth - Plan your entry point past the escorts & get stuck into that juicy convoy. ![]() The 'stealth meter' will & does give an inaccurate indication of what is happening, try not to use but if you want to use it, then just remember it will not always give you the true story. Lastly, just because the attacker is pinging, does not mean he's found you, only that he's searching. Keep calm. Make minor course adjustments while trying to keep your aspect to attacker at a minimium, if you are deep enough when the cans do start to fall, you have enough time to hit flank, change course & then return to silent running @1-2kts before the cans even reach your depth. When the attacking DD is in an attack run, he is deaf. ![]() I will not argue that GWX is a huge departure from stock in this aspect but once you get used to it or find a tactic that works, this new gameplay is the most rewarding part of GWX. My advice, take a change of underwear with you, I have lost count of the times where I have been actually shaking with adrenaline & fear, seriously.:rotfl: Keep at it guys, it will be worth it the end. Happy Hunting. ![]()
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#8 |
Nub
![]() Join Date: Apr 2013
Posts: 3
Downloads: 16
Uploads: 0
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Well they are capable to sink and detect you, have been lucky one time that after hitting me hard both dd's did run out of depth charges followed me for a while and gave up at some moment. Have some tips how to escape them? And what if 1 of my electric engines is destroyed and i have hull dammage? Cant go as deep as i want to then so any advice?
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#9 | |
Chief of the Boat
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