![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
![]() |
#16 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
|
![]()
heh
with the super gun mod you blow them in half almost every time ;-P |
![]() |
![]() |
![]() |
#17 |
Swabbie
![]() Join Date: Apr 2007
Posts: 14
Downloads: 8
Uploads: 0
|
![]()
I only broke my first back on the last patrol I did, it was awesome :p
__________________
![]() |
![]() |
![]() |
![]() |
#18 | |
Lucky Jack
![]() |
![]() Quote:
I like to use what is offered up in the generic torpedo/ammo dump. ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#19 | |
Watch
![]() Join Date: Feb 2005
Location: Portland, OR
Posts: 28
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#20 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
Uploads: 0
|
![]()
Well, I finally broke one in half last night.........using the deckgun of all things.
I was panic deckgunning a destroyer while diving and she just blew up and in half. So now my soul is at peace ![]() |
![]() |
![]() |
![]() |
#21 |
Navy Seal
![]() |
![]()
Seen them both!
|
![]() |
![]() |
![]() |
#22 |
Bosun
![]() Join Date: Oct 2006
Location: Virginia Beach, Virginia
Posts: 68
Downloads: 5
Uploads: 0
|
![]()
hit a destroyer 4 times and it'll break in half. i know it was overkill but......
![]() |
![]() |
![]() |
![]() |
#23 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
|
![]()
I finally got a destroyer, and split it in half. It was mighty impressive. Took only one lucky torpedo. Only problem is the lines that didn't break (easily seen in the 3rd pic)
![]() ![]() ![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#24 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
|
![]()
I love how the Japanese seamen are still manning the depth charge stations as the stern goes down.:rotfl:
__________________
![]() Its not a bug... its a feature! ![]() |
![]() |
![]() |
![]() |
#25 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
|
![]()
I've broken a few in half. Look pretty good but so does watching the decks slowing being washed over until the ship rolls over and slips beneath the ocean.
Love this game.
__________________
![]() |
![]() |
![]() |
![]() |
#26 | |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
|
![]() Quote:
Blown props .. 3 torps all hits into the 180 of a merchant still moving, had a look great big hole, Prop shaft starboard gone starboard props still there and turning rudder still there. And that was with 3 hits all into her 180 from my 0 from about 400mts.. 3 torps exploding into the rudders and props should blow them off, in fact I did a test one in Sub school. Hit the ship on her prop shaft hole above no shaft still had prop turning, fired another it hit several feet forward of where the prop shaft come out of the ship, new hole oild one gone and the prop shaft that was blown away with the 1st torp was back again. yes I have 3D damage high setting, a torp htting the area of the prop shafts and rudder should damage them (never mind 3 hitting there) and it should have an effect on the sterning of the ship and its speed, it doesn't. |
|
![]() |
![]() |
![]() |
#27 |
Medic
![]() Join Date: Mar 2007
Posts: 167
Downloads: 0
Uploads: 0
|
![]()
I have had a couple of both. The most recent was a Large modern tanker. Took 5 torps into it but it eventually sank by breaking in half, bow section going down first.
|
![]() |
![]() |
![]() |
#28 |
Swabbie
![]() Join Date: Apr 2007
Location: New Jersey
Posts: 11
Downloads: 0
Uploads: 0
|
![]()
I shot five torps into one of those suckers and she just sat there listing for an hour on fire. I hit her square in the rudder and there was no visible damage, though she stopped moving. I thought maybe it was a fluke but I guess I'm gonna have to go back and sink the thing.
|
![]() |
![]() |
![]() |
#29 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
Posts: 117
Downloads: 65
Uploads: 0
|
![]() Quote:
NOTE: Only way this will work is if you have the mod to have more than one ( 1 ) tube open at a time. As in 1, 2, 3, & 4 tube ( or more ) and fire them as fast as possible using the faster torps last to make up for the time you took to adjust torp depths. Also seems the crew never leaves the ship via life rafts either. Must kill them all I guess. P.S. Cant wait to try this with a 6 shot on the Yamato for all you Yamato lovers out there......hehe ![]()
__________________
Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud". ![]() Last edited by SgtWalt65; 04-19-07 at 12:46 PM. |
|
![]() |
![]() |
![]() |
#30 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
|
![]()
I've blown off masts, smoke stacks, AND a bridge! Apparantly you can really do some damage with the modelling and everything.
|
![]() |
![]() |
![]() |
|
|