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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Try 9knts for target speed and see what the PK says. #3 Torpedo Attack: Subs' Heading = 000 due north and speed 0 Target heading = 102.674 Target speed = 9knts |
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#2 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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![]() ![]() modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see. |
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#3 |
Watch
![]() Join Date: Apr 2007
Location: Edinburgh, Scotland
Posts: 15
Downloads: 0
Uploads: 0
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Thanks
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#4 |
Stowaway
Posts: n/a
Downloads:
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Downloading, lets hope they fixed my TDC-international dateline bug.
That SD radar not detecting ships now will deffinatly lower tonnage I bet. |
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#5 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
Posts: 49
Downloads: 31
Uploads: 0
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[FlouderFromAnimalHouse]This is gonna be GREAT![/FlounderFromAnimalHouse]
__________________
"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in joy and won't shut the frak up." --- PsyOps ![]() |
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#6 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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