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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 3
Uploads: 0
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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what vid card? ati doesnt support the feature known as bloom
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#3 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 3
Uploads: 0
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Yes, it's an ati. Is it a driver problem? Maybe with new driver will be solved?
Thanks for your replay ![]() |
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#4 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.
I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports. Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me. |
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#5 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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#6 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() I saw an increase anyway, as I said. Didn't have any effect for me in 1.1 |
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#7 |
Watch
![]() Join Date: May 2005
Location: NW USA
Posts: 17
Downloads: 0
Uploads: 0
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Very cool
Downloading now!
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Try 9knts for target speed and see what the PK says. #3 Torpedo Attack: Subs' Heading = 000 due north and speed 0 Target heading = 102.674 Target speed = 9knts |
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#9 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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![]() ![]() modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see. |
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#10 |
Watch
![]() Join Date: Apr 2007
Location: Edinburgh, Scotland
Posts: 15
Downloads: 0
Uploads: 0
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Thanks
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#11 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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