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Old 04-17-07, 11:25 AM   #1
N.Soseki
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Default No sun flare

If I look at the sun I see this:



No flare!
Yes, latest patch 1.2 and latest video driver. Any suggestions?
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Old 04-17-07, 11:30 AM   #2
Spaxspore
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what vid card? ati doesnt support the feature known as bloom
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Old 04-17-07, 11:35 AM   #3
N.Soseki
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Yes, it's an ati. Is it a driver problem? Maybe with new driver will be solved?
Thanks for your replay
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Old 04-17-07, 11:57 AM   #4
Egan
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Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
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Old 04-17-07, 12:29 PM   #5
Meridian
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Quote:
Originally Posted by Egan
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.
On??? or did you mean you set the values to No?
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Old 04-17-07, 12:33 PM   #6
Egan
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Quote:
Originally Posted by Meridian
Quote:
Originally Posted by Egan
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.
On??? or did you mean you set the values to No?
Sorry, i meant 'No'. My fingers are working about a second before my brain today.

I saw an increase anyway, as I said. Didn't have any effect for me in 1.1
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Old 04-17-07, 12:36 PM   #7
rknhorse
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Very cool
Downloading now!
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Old 04-17-07, 01:12 PM   #8
sqk7744
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Default Target Speed

Quote:
Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts
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Old 04-17-07, 01:15 PM   #9
ccruner13
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modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see.
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Old 04-17-07, 01:21 PM   #10
Carve
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Thanks
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Old 04-17-07, 01:37 PM   #11
Egan
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Default

Quote:
Originally Posted by sqk7744
Quote:
Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.
---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts
Yep, everything was set up as I normally do when I play this mission (i use it for testing various mods,) Usually I get 100% hits. It's no doubt a mistake on my part, though. I probably forgot to update the tdc with some information.
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