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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Stowaway
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This is what I always do:
1. Uninstall all mods using JSGME 2. Copy MODS folder to somewhere else. 3. Uninstall everything related to SHIV 4. Reinstall SHIV 5. Patch to 1.2 6. Reinstall JSGME 7. Copy MODS folderback into SHIV install directory. Now, mod makers will test their mods with 1.2 but its only just been released so for now you can run JSGME and activate each mod one at a time to see if they work ok. Or you can simply take the plunge and activate the lot.....eitherway, commonsense will prevail. NOTE: If you are in the middle of a patrol then dock before you perform the above. Don't forget to keep your saved games. |
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#32 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
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I'm just guessing here but things like textures, sounds, and commands.cfg should be fine.
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#33 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
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I forgot to remove my mods. The game works fine, but some mods are still there and others are not. But now if I remove them, the 1.1 backups will be restored, which is not the best idea.
Remove all of your mods first. Reapply them if you want after installing 1.2. EDIT: Just fyi. After my 20 mins of playing, the one mod I did notice that was lost was the mod that adds BattleStations and SilentRunning buttons to all of the toolbars. They are now gone. |
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#34 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution.
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#35 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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Cowboys98, I think the worst that can happen is that a mod might get overwritten by the patch. You'll know when it's not working anymore. I prefer to wait until the modders post that their mods are compatible.
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#36 |
Mate
![]() Join Date: May 2005
Location: temple,texas
Posts: 60
Downloads: 108
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this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?
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#37 |
Mate
![]() Join Date: May 2005
Location: temple,texas
Posts: 60
Downloads: 108
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yeah thats why i made a copy of the mods folder and put it in my destop,until the modders figure it out ,then i reinstall the mods back.i dont mind waiting,as long as i got 1.2.
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#38 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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#39 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#40 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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#41 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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Von Hinten, I had to ease my own tension. I'm at work and have to live the patch through the posts of others.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS Last edited by letterboy1; 04-17-07 at 02:30 PM. |
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#42 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Here's a mirror: http://x6.no/downloads/silent_hunter_4_1.2.zip
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#43 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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what about the chronometer in 1.2? is it fixed now?
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#44 |
Mate
![]() Join Date: Mar 2007
Posts: 51
Downloads: 4
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Position keeper is indeed fixed! Also, as a fantastic touch, they added an index at 12 o'clock for reading the generated bearings. I love you guys.
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#45 | |
Lucky Jack
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