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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 7
Downloads: 5
Uploads: 0
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Done a little digging in how to get a Uboat across its basic so far but working on it more as time allows
![]() BTW For each sub change as needed... A> Copy required Directory of sub from SH3\data\Submarine to SH4\data\Submarine i.e. SH3\data\Submarine\NSS_Uboat2A (For the Type IIA) B> Copy required Directory of sub interior from SH3\data\Interior to SH4\data\Interior i.e. SH3\data\Interior\NSS_Uboat2 (For the Type IIA) C> Copy required objects for sub SH3\data\Objects to SH4\data\Objects i.e. SH3\data\Objects\Turm2A_1_hd.dat (For the Type IIA) SH3\data\Objects\Turm2A_1_hd.cam (For the Type IIA) SH3\data\Objects\Turm2A_1_hd.sim (For the Type IIA) SH3\data\Objects\Turm2A_1_hd.val (For the Type IIA) SH3\data\Objects\Turm2A_1_hd.zon (For the Type IIA) D> copy required roster files from SH3\data\Roster\German\Submarine to SH3\data\Roster\German\Submarine i.e. SH3\data\Roster\German\Submarine\SSTypeIIA.cfg (For the Type IIA) E> make a copy of the file in SH4\Data\UPCData\UPCUnitsData\unitparts1gato.upc SH4\Data\UPCData\UPCUnitsData\unitparts8Uclass.upc Then edit the lines for [UnitPart 1] ID= UClassConning1 Type= UConningTower NameDisplayable= U Class Conning Tower ExternalLinkName3D= data/objects/Turm2A_1_hd and others Also ; comma out the both Periscope equipments (Seems to cause the mast to appear high out of water - need to look into) F> Edit SH4\Data\Roster\Names.cfg with find the heading [Submarine] then add the sub i.e. SSTypeIIA=Type IIA Submarine G> Make a Copy of say the SH4\Data\Submarine\NSS_s18\NSS_S18.UPC and to the SH4\\Data\Submarine\NSS_Uboat2A\NSS_UBoat2A.upc and edit the lines. [UserPlayerUnit 1] ID=U2A NameDisplayable=Type IIA UnitName= Type IIA Type=UClass ExternalClassName=SSTypeIIA Nationality=German ;TextureName=data/Submarine/NSS_s18/NSS_S18_Body_T01.tga ;LightmapTextureName=data/Submarine/NSS_s18/NSS_S18_Body_O01.tga [UserPlayerUnit 1.UnitPartSlot 1] ID=U2AConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=UConningTower IDLinkUnitPartIntervalDefault1= NULL, NULL, UClassConning1 Under Each Compartment 4.WeaponSlot ............ you also need to change the anim. ExternalObjectName3D= NSS_Uboat2A_EDoor_anim0X where X is 1 for torpedo 1 etc. Remove unneeded Torp tubes and Aft Torp Room etc and change the capacity to 3. Problems are the same as others appear to have , 3D Crew missing, See through Conntower when viewing above water, mad wakes etc.. *You can also edit Crew layout and such but that can be done later (Seems to be controlled via a few files) *Also for the Torps you will need to adjust per sub still too work where restrictions come from?. *3D crew appear to be in the DAT file in the Interior directory hmmmm.. Anybody have any other bit of info please post... ![]() ![]() ![]() ![]() To test use the Borneo Convoy Quick Mission or museum |
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