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Old 04-17-07, 07:21 AM   #1
GuillermoZS
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Here is a closeup of the affected area:



Both back turrets and the flag are upside down. I have also found where that funky alien texture comes from, it´s "Caustics_new.dds" texture. It seems that when I get close to the ship the program tries to generate caustic and, instead of that, changes both color-caustics textures

Just for fun I shot some fishes to the ship and look what happened:



as soon as the torpedo hit the ship the texture turned into this I think it´s the normal map applied as color map...

Well it seems that Pack3D is no getting well with the new normal/specular/caustics maps...

Is someone else having troubles like these?
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Old 04-17-07, 07:25 AM   #2
UBOAT234
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I have the same problems....

It is a disaster
Hundred of tests and hundred of failures

I think TMAP section is responsable of this.
I hope in future... Continuous to try...

BEST REGARDS
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Old 04-17-07, 07:27 AM   #3
UBOAT234
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There is the MAP of damages, I dont understand.
...and 10-1 and 6 chunks is different.

.....?

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Old 04-17-07, 07:29 AM   #4
UBOAT234
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Section TMAP does not come imported from pack3d and the file become smaller.

BEST REGARDS
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Old 04-17-07, 07:26 AM   #5
Mush Martin
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As I understand it different versions of pack 3d are better for different
functions, aircraft ships etc. Not my forte yet but maybe a different
version might do better, you need some more expert advice than I can
give.

MM
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Tutorial
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Old 04-17-07, 07:45 AM   #6
GuillermoZS
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Quote:
Originally Posted by Mush Martin
As I understand it different versions of pack 3d are better for different
functions, aircraft ships etc. Not my forte yet but maybe a different
version might do better, you need some more expert advice than I can
give.

MM
Yeah, you may be right, I´ll give it a try and post results. Thanks
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Old 04-17-07, 08:27 AM   #7
Prof
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I seem to remember that the DAT files edited by Pack3D become smaller than the original DAT files, so maybe there are some lines of data being missed out.

I tried most (if not all) of the Pack3D versions and couldn't find one which worked.

Incidentally, I managed to get the flag and turrets the right way up again by modifying their rotational axes, but then the turrets were swiveled as far towards the bow as they could move. Odd!
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Old 04-17-07, 10:29 AM   #8
down and out
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Version 2 is best so as not to " flip " objects
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Old 04-17-07, 11:31 AM   #9
GuillermoZS
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Quote:
Originally Posted by down and out
Version 2 is best so as not to " flip " objects
Yep, with pack3d v.2 objects do not appear flipped but the texture problem persist...I guess we have keep on trying
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Old 04-17-07, 11:58 AM   #10
UBOAT234
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Default Pack3d

Hi,
Is not a problem of flip...
Pack 3d, any version, alters data in all file, and for the main .obj, it import only to the point TMAP. Change the total amount of byte.



In the first, file the .dat file after import .obj.
I the second file, the original...

I search a solution from much time...
I hope to find one solution... But is Hard!


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UBOAT234
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Old 05-11-07, 02:14 PM   #11
bruschi sauro
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Quote:
Originally Posted by GuillermoZS
Here is a closeup of the affected area:



Both back turrets and the flag are upside down. I have also found where that funky alien texture comes from, it´s "Caustics_new.dds" texture. It seems that when I get close to the ship the program tries to generate caustic and, instead of that, changes both color-caustics textures

Just for fun I shot some fishes to the ship and look what happened:



as soon as the torpedo hit the ship the texture turned into this I think it´s the normal map applied as color map...

Well it seems that Pack3D is no getting well with the new normal/specular/caustics maps...

Is someone else having troubles like these?
Scusa ma cosa fanno i giapponesi quando li siluri?
s'incazzano di brutto:rotfl: :rotfl:
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