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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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Here is a closeup of the affected area:
![]() Both back turrets and the flag are upside down. I have also found where that funky alien texture comes from, it´s "Caustics_new.dds" texture. It seems that when I get close to the ship the program tries to generate caustic and, instead of that, changes both color-caustics textures ![]() Just for fun I shot some fishes to the ship and look what happened: ![]() as soon as the torpedo hit the ship the texture turned into this ![]() ![]() ![]() Well it seems that Pack3D is no getting well with the new normal/specular/caustics maps... Is someone else having troubles like these? |
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#2 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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I have the same problems....
It is a disaster ![]() Hundred of tests and hundred of failures ![]() I think TMAP section is responsable of this. I hope in future... Continuous to try... BEST REGARDS UBOAT234 |
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#3 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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There is the MAP of damages, I dont understand.
...and 10-1 and 6 chunks is different. .....? BEST REGARDS UBOAT234 |
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#4 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Section TMAP does not come imported from pack3d and the file become smaller.
BEST REGARDS UBOAT234 |
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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As I understand it different versions of pack 3d are better for different
functions, aircraft ships etc. Not my forte yet but maybe a different version might do better, you need some more expert advice than I can give. MM |
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#6 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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#7 |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
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I seem to remember that the DAT files edited by Pack3D become smaller than the original DAT files, so maybe there are some lines of data being missed out.
I tried most (if not all) of the Pack3D versions and couldn't find one which worked. Incidentally, I managed to get the flag and turrets the right way up again by modifying their rotational axes, but then the turrets were swiveled as far towards the bow as they could move. Odd! |
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#8 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
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Version 2 is best so as not to " flip " objects
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#9 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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#10 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi,
Is not a problem of flip... Pack 3d, any version, alters data in all file, and for the main .obj, it import only to the point TMAP. Change the total amount of byte. ![]() In the first, file the .dat file after import .obj. I the second file, the original... I search a solution from much time... I hope to find one solution... But is Hard! ![]() BEST REGARDS UBOAT234 |
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#11 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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s'incazzano di brutto:rotfl: :rotfl: |
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