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Old 04-16-07, 11:39 AM   #1
Steeltrap
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Assume you're referring to SJ radar? I get the same with SD, even though it shouldn't detect ships. At least that will be fixed in 1.2. Can't turn it off at all.....

Agree with you, it's a pain.....
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Old 04-16-07, 11:46 AM   #2
SteamWake
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It would be really nice if TC would not drop for "friendly" contacts.

Im about to wear out my numpad + button.
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Old 04-16-07, 11:50 AM   #3
Steeltrap
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Well I don't think they had "friend/foe" capability on their radar.....would kind of ruin the suspense when you get a radar contact! Having said that, I know what you mean.
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Old 04-16-07, 11:52 AM   #4
SteamWake
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True....

Well then give us an option to toggle TC stop on / off.

Id love to turn this off when approaching wake or pearl or any friendly base for that matter.

It can take longer to approach for a refit than it does to sail clear accross the pacific.
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Old 04-16-07, 11:55 AM   #5
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I think Payoff has it right....the issue is not being able to turn the radar off. If we could do that we'd greatly reduce the problem.
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Old 04-16-07, 05:35 PM   #6
swash
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I try to plot my return course so that I'm coming into Midway to refit at 91+ degrees and then onto Pearl in a southerly heading, turning toward north as close to port as possible.

Using that radar bug to my advantage

But an on/off switch would be nice.
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