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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Assume you're referring to SJ radar? I get the same with SD, even though it shouldn't detect ships. At least that will be fixed in 1.2. Can't turn it off at all.....
Agree with you, it's a pain..... ![]() ![]() ![]() |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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It would be really nice if TC would not drop for "friendly" contacts.
Im about to wear out my numpad + button. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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Well I don't think they had "friend/foe" capability on their radar.....would kind of ruin the suspense when you get a radar contact! Having said that, I know what you mean.
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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True....
Well then give us an option to toggle TC stop on / off. Id love to turn this off when approaching wake or pearl or any friendly base for that matter. It can take longer to approach for a refit than it does to sail clear accross the pacific. |
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#5 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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I think Payoff has it right....the issue is not being able to turn the radar off. If we could do that we'd greatly reduce the problem.
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#6 |
Sailor man
![]() Join Date: Mar 2007
Posts: 46
Downloads: 0
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I try to plot my return course so that I'm coming into Midway to refit at 91+ degrees and then onto Pearl in a southerly heading, turning toward north as close to port as possible.
Using that radar bug to my advantage ![]() But an on/off switch would be nice. |
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