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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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Very cool... thanks for well done job.
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#47 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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![]() Last edited by sqk7744; 04-21-07 at 04:00 PM. |
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#48 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I've made my own doohickey, whatchamacallit from your plans
![]() I've had better results with SH III as SH IV has become a pain in the arse. Current campaign has assigned me to patrol the Marshalls 5 times in a row!!. In all of those patrols I spotted and sank 1 single solitary japanese merchant. Frustrated I transferred to Australia and guess what, my next mission? Patrol the freakin' Marshall Islands!!!! Aaaaaaaaarrgh! I quit out and will wait for the next patch. ![]() |
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#49 | |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
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#50 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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#51 |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
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The Is-Was goes together with the Publication 1310 very nicely.
I have found a site for a free official download of Pub 1310. http://www.subsim.com/radioroom/showthread.php?t=110484
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#52 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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#53 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 2
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I spoke to a retired Submarine C.O. on Saturday, who originally qualified on an S Boat. He told me that the Is-Was was a circular slide rule that was used to calculate the rate of change of the target's bearing from the submarine, in order to determine the course of the torpedo. On the S Boats, the periscope was normally used in the Control Room, next to the Tracking Party. The target's AOB, Range and Speed (Is) was compared to what those values where (Was) after some measured time. The Bearing Rate Change was used by the Tracking Party, along with the boat's course and speed, to calculate the Target's course and speed, and then calculate the torpedo's course and when to fire, based on a known torpedo speed.
After the adoption of the TDC, the Is-Was was used as a means to check the TDC solution and for use incase of TDC failure. |
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#54 |
Pacific Aces Dev Team
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Yes that's right, this is how the rear part of the wheel works, I found it out recently and I'm already working in the graphics.
![]() 1.- You detect the target, identify it, take bearing and range and make a guess of the AOB, then plug the values into the part of the wheel we have already. Now you have an idea of the course and can plot an intercept 2.- You make a second observation some time later (Note bearing, range and time between observations) and then turn around the wheel and use the rear part: You start by fiddling around with the medium wheel until the difference in bearing matches and find the AOB with that. You guess of the AOB in the first observation helps you start already with an aproximate solution. Now you read across the wheel and know also the distance travelled. It's time then to use the inner wheel and adjust the "time" between observations to that distance travelled -read in the outer wheel- and bingo! you can directly read target's speed at the outside ring ![]() ![]() Stay tuned, I will post a downloadable template ASAP for the rear part of the wheel with a tutorial ![]()
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One day I will return to sea ... |
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#55 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Thanks Hitman! Can't wait- I've been having great fun using Cap'n Cox's Is-Was (AOB side) hope my tutorial was helpful! Cheers M8 ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#56 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
Downloads: 25
Uploads: 0
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Everyone, the good folks over at the Historic Naval Ships Association have posted "Submarine Attack Course Finder Mark 1 Model 3 Manual, O.D. 453", so we no longer have to guess how the heck to use the Is-Was! In addition, this manual has some fairly clear images of the back side of the Is-Was, so I might eventually be able to complete what I've already put together - but I probably won't be able to get to it for a while, so anyone else can feel free to step up and create the back side of this thing.
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#57 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
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Damn I love this stuff! Thanks for that link and boy I can't wait for Hitman's work to be finished and uploaded
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#58 |
Loader
![]() Join Date: Apr 2005
Location: Texas
Posts: 86
Downloads: 23
Uploads: 0
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Finally I can get AOB right every time.
I use it this way....I set my heading on (B) to zero on (A) then set (P)reading to (A)then go to map and get enemy vessel heading and set it to the (B)scale now look at the periscope finder where the pointer touchies the (C)scale and that is the AOB. Thanks ![]() |
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#59 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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Sounds like I've 'reinvented' the wheel, so to speak. The backside of the banjo is simply a circular slide rule with a few extras to make it easier to use for targeting (especially compensating for own speed). What I did was take the banjo, and put it on the back of a circular slide rule that I got from the Sphere Research site (http://www.sphere.bc.ca/test/build.html). You want body image 1, print it out on cardstock, use a highlighter to highlight the S scale, then laminate it. Print the overlay/cursor image on inkjet transparency, then laminate it also (helps make it more rigid and durable). I pinned them back to back, and it looks like this... Slide rule side: ![]() 'Banjo' side: ![]() I would really be interested in getting that other side, though.
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The U-Boat Commander of Love |
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#60 |
Pacific Aces Dev Team
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![]() ![]() Don't worry I have already finished it ![]() ![]()
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One day I will return to sea ... |
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