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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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The biggest problem with importing the SCXIIc models is that the sail position is out of alignment with the model, which cannot be corrected in the database, unlike the launchers and mast positions.
There is definately a good chance that the community will provide a new set of Akula models very soon... Cheers, David
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#2 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
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well.I'm alittle confused as too what the problem is with the SC mod models?...can't they simply be repositioned in the 3d programe then reintergrated??...anyways,after searching a bit more after posting lastnight,I had found that one of the dev's was "considering" working on a new akula model and I thought why not give him a jump on it ...which in turn would give him the incentive maybe to build us a new one sooner.So I went ahead and started to build one myself,its far from done ,but I 'm willing to keep at it and send it to him to finish and convert to this game format.OR...unless someone wants to teach me to do it?(Or even do it themselves I'd be happy to share what I've done so far).I'll post a Quick render of it once I finish up a few details this afternoon.
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![]() "Line'em up and Bam!...right to the kisser!!" Last edited by Raven434th; 04-15-07 at 12:49 PM. |
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#3 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
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XabbaRus has had one in the works as well. He's the only other person on the forums that knows how to convert to DW graphics.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#4 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
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Well like I said...if we just build the model and texture it ,then send it to DW's model builder,he might just jump on it as a base point to start from rather than having to build one from scratch...saves alot of time for him.All he has to do is tweak it and convert it to DW.But we'll see.I'm almost ready to post a screeny of it...just a few more things before I do.
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#5 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Before you go through all that trouble, you might want to at least try the SCX Akula out. I've been playing with them for the last 6 months and they work nicely. Granted, that the sail position actually puts me above the deck instead of on the bridge, and the doors and dive planes don't work, but still... I think the quality of the model makes it worth playing. Try it out before you got through all the trouble.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#6 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
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Could you point me to where and how this akula is installed?I'd give it a go,not to sure if we want none working models in the game though?wonder why they were't fixed to port into DW??Anyways..heres what I've come up with since last night.Not too sure about the red bottom yet though,and it needs alot more details...still working on it
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#7 |
Navy Seal
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Raven what program do you use to map the model or do you map it in max. I use a 3rd party program but am trying in MAX. Just having issues tying it all together.
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#8 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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1. Download the SCX/SCU mod for SubCommand from SubGuru's Website www.subguru.com/downloads (near the bottom). 2. Install the SCX/SCU files to a dummy (not the default) location. 3. After the SCX/SCU files install, the program will try to automatically load the graphics but it won't work, because its in a dummy location (which is good). Just exit out the DOS window to stop the load 4. Now copy the contents of the SCX/SCU /Graphics folder into your DangerousWaters/Graphics folder (don't forget to backup your original just in case). 5. Run the Install_Files program to install the new models 6. Now open DWEdit (which can be found at SubGuru's site about 1/2 the way down, made by Ludger). 7. In the 3D Object dialog you can reference the Akula (or any other model) to your newly installed Akula model. (they are called XAkula.j3d and XAkulaII.j3d iirc). 8. Run the game and see if it works. That *should* work. If it does you should be able to use the SCX model like shown here. http://www.subsim.com/radioroom/show...70&postcount=7 . Btw, ever thought to upgrading the SW model to something with more realistic dimensions? ![]() ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 04-15-07 at 02:23 PM. |
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