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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#32 |
A-ganger
![]() Join Date: May 2005
Posts: 71
Downloads: 10
Uploads: 0
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i gotta tell ya, on my computer it runs this sim flawless and dont even have the logbook lag and when i installed your cam mod and watched a mission i edited with lots of airpower, WOW....just WOW..... I make movies and cant wait to edit some of this footage together.. the only thing i need now to keep the cam smooth is to find a way to adjust the cam speed... i'd like to set it to match the planes speeds (which i can manipulate in the editor) so i can follow more smoothly for recording. Is this possible?????????????????????????????????
is it anything to do with these lines? [Cmd92] Name=Move_forward Ctxt=1,2,3,5,9,11 Key0=0x26,R,"" Key1=0x26,Rc,"" ;Key2=0x68,R,"" ;Key3=0x68,Rc,"" [Cmd93] Name=Move_forward_fast Ctxt=1,2,3,5,9,11 Key0=0x26,Rs,"" Key1=0x26,Rcs,"" ;Key2=0x68,Rs,"" ;Key3=0x68,Rcs,"" [Cmd94] Name=Move_backward Ctxt=1,2,3,5,9,11 Key0=0x28,R,"" Key1=0x28,Rc,"" ;Key2=0x62,R,"" ;Key3=0x62,Rc,"" [Cmd95] Name=Move_backward_fast Ctxt=1,2,3,5,9,11 Key0=0x28,Rs,"" Key1=0x28,Rcs,"" ;Key2=0x62,Rs,"" ;Key3=0x62,Rcs,"" [Cmd96] Name=Strafe_left Ctxt=1,2,3,5,9,11 Key0=0x25,Rc,"" Key1=0x25,Rm,"" [Cmd97] Name=Strafe_left_fast Ctxt=1,2,3,5,9,11 Key0=0x25,Rcs,"" Key1=0x25,Rsm,"" [Cmd98] Name=Strafe_right Ctxt=1,2,3,5,9,11 Key0=0x27,Rc,"" Key1=0x27,Rm,"" Key2=0xb0,Rc,"" [Cmd99] Name=Strafe_right_fast Ctxt=1,2,3,5,9,11 Key0=0x27,Rcs,"" Key1=0x27,Rsm,"" Key2=0xb0,Rcs,"" [Cmd100] Name=Strafe_up Ctxt=1,2,3,5,9,11 Key0=0x24,R,"Home" Key1=0x24,Rc,"" Key2=0x67,R,"" Key3=0x67,Rc,"" [Cmd101] Name=Strafe_up_fast Ctxt=1,2,3,5,9,11 Key0=0x24,Rs,"" Key1=0x24,Rsc,"" Key2=0x67,Rs,"" Key3=0x67,Rcs,"" [Cmd102] Name=Strafe_down Ctxt=1,2,3,5,9,11 Key0=0x23,R,"End" Key1=0xb1,Rc,"" Key2=0x61,R,"" Key3=0x61,Rc,"" [Cmd103] Name=Strafe_down_fast Ctxt=1,2,3,5,9,11 Key0=0x23,Rs,"" Key1=0xb1,Rcs,"" Key2=0x61,Rs,"" Key3=0x61,Rcs,"" Last edited by wingtip; 04-15-07 at 12:18 AM. |
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#33 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
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Thanks Beery! Well done!
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#34 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Today I'm going to try transposing numbers over from the museum camera - that gets closer than the unit camera, so I might be able to track it down that way.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-15-07 at 06:42 AM. |
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#35 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#36 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi Beery... did you found the lines to adjust the initial external camera range ?
I was looking but it is not quick to identify, i want to reduce it at almost a half. ![]() |
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#37 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
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__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#38 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Hey Beery,
I've tried and tried to get the unit view to go in closer for a few days now, with no joy. I've changed the collision radius, but it seems that only applies to other objects. One thing I have noticed, sometimes when submerged, the camera will go in closer than it does when you are on the surface... Good luck, I hope you figure this one out! ![]() Cheers.
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#39 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I found how to adjust the initial position of the Object View camera, which means I was able to get it closer (but it doesn't go as far out). I figured that players would prefer a range of movement that was closer in order to get a more cinematic experience. The new version also has the career room (office) camera changes.
Get it here: http://www.beerymod.com/SH4/BeeryCamera3.7z.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#40 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Strangely, the initial camera position is governed by the info block called 'AngularAngle', which seems totally unintuitive, at least to me. I found it by comparing the object camera to the museum camera (which gets closer to the objects than the object camera).
Anyway, the only real value difference was the AngularAngle. I changed it and to my surprise it worked. I ended up making it a bit closer than the one for the museum view.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#41 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#42 | ||
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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It seems as though if I go to unit view while the sub is submerged, I can zoom in on the side of the sub very close. But if I go to unit view for the sub while it is surfaced, I can't zoom close at all. Also, if I go to unit view while the sub is submerged, I can zoom close, then while still in that view, I surface and now I can still zoom in close while in unit view. Just my observations so far... |
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#43 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#44 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Is this mod compatible with 1.2? I noticed that 1.2 changed the cameras file...
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#45 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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Yea, I noticed that too. I had this mod installed and the 1.2 patch overwrote this mod.
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