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Old 04-14-07, 10:49 AM   #31
Beery
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Quote:
Originally Posted by Snacko
I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!
Ooh! Great idea! I'll look into that as soon as I get the chance. It may be tomorrow or Monday though, as we have family visiting today so I have to help clean the pig sty that is my house.
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Old 04-15-07, 12:07 AM   #32
wingtip
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i gotta tell ya, on my computer it runs this sim flawless and dont even have the logbook lag and when i installed your cam mod and watched a mission i edited with lots of airpower, WOW....just WOW..... I make movies and cant wait to edit some of this footage together.. the only thing i need now to keep the cam smooth is to find a way to adjust the cam speed... i'd like to set it to match the planes speeds (which i can manipulate in the editor) so i can follow more smoothly for recording. Is this possible?????????????????????????????????

is it anything to do with these lines?


[Cmd92]
Name=Move_forward
Ctxt=1,2,3,5,9,11
Key0=0x26,R,""
Key1=0x26,Rc,""
;Key2=0x68,R,""
;Key3=0x68,Rc,""
[Cmd93]
Name=Move_forward_fast
Ctxt=1,2,3,5,9,11
Key0=0x26,Rs,""
Key1=0x26,Rcs,""
;Key2=0x68,Rs,""
;Key3=0x68,Rcs,""
[Cmd94]
Name=Move_backward
Ctxt=1,2,3,5,9,11
Key0=0x28,R,""
Key1=0x28,Rc,""
;Key2=0x62,R,""
;Key3=0x62,Rc,""
[Cmd95]
Name=Move_backward_fast
Ctxt=1,2,3,5,9,11
Key0=0x28,Rs,""
Key1=0x28,Rcs,""
;Key2=0x62,Rs,""
;Key3=0x62,Rcs,""
[Cmd96]
Name=Strafe_left
Ctxt=1,2,3,5,9,11
Key0=0x25,Rc,""
Key1=0x25,Rm,""
[Cmd97]
Name=Strafe_left_fast
Ctxt=1,2,3,5,9,11
Key0=0x25,Rcs,""
Key1=0x25,Rsm,""
[Cmd98]
Name=Strafe_right
Ctxt=1,2,3,5,9,11
Key0=0x27,Rc,""
Key1=0x27,Rm,""
Key2=0xb0,Rc,""
[Cmd99]
Name=Strafe_right_fast
Ctxt=1,2,3,5,9,11
Key0=0x27,Rcs,""
Key1=0x27,Rsm,""
Key2=0xb0,Rcs,""
[Cmd100]
Name=Strafe_up
Ctxt=1,2,3,5,9,11
Key0=0x24,R,"Home"
Key1=0x24,Rc,""
Key2=0x67,R,""
Key3=0x67,Rc,""
[Cmd101]
Name=Strafe_up_fast
Ctxt=1,2,3,5,9,11
Key0=0x24,Rs,""
Key1=0x24,Rsc,""
Key2=0x67,Rs,""
Key3=0x67,Rcs,""
[Cmd102]
Name=Strafe_down
Ctxt=1,2,3,5,9,11
Key0=0x23,R,"End"
Key1=0xb1,Rc,""
Key2=0x61,R,""
Key3=0x61,Rc,""
[Cmd103]
Name=Strafe_down_fast
Ctxt=1,2,3,5,9,11
Key0=0x23,Rs,""
Key1=0xb1,Rcs,""
Key2=0x61,Rs,""
Key3=0x61,Rcs,""

Last edited by wingtip; 04-15-07 at 12:18 AM.
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Old 04-15-07, 01:12 AM   #33
Probex
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Thanks Beery! Well done!
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Old 04-15-07, 06:22 AM   #34
Beery
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Quote:
Originally Posted by Snacko
I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!
I've tried to find the value that controls how close the camera can get in the unit view, but I can't find it to save my life. One thing I did manage to change was the career room camera - gave it a bit more freedom to pan around the room, but I'm sure people won't exactly be desperate to get that, LOL.

Today I'm going to try transposing numbers over from the museum camera - that gets closer than the unit camera, so I might be able to track it down that way.
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I'll just try to think, 'Where the hell's the whiskey?'"
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Last edited by Beery; 04-15-07 at 06:42 AM.
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Old 04-15-07, 06:28 AM   #35
Beery
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Quote:
Originally Posted by wingtip
i'd like to set it to match the planes speeds (which i can manipulate in the editor) so i can follow more smoothly for recording. Is this possible?????????????????????????????????
I think you can follow the planes using the unit camera (the < and > keys). That might be the best way to do what you want. I believe it is possible to adjust camera speed of movement, but I think the speed is determined by the cameras.dat file.
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Old 04-15-07, 06:50 AM   #36
Redwine
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Hi Beery... did you found the lines to adjust the initial external camera range ?

I was looking but it is not quick to identify, i want to reduce it at almost a half.

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Old 04-15-07, 07:16 AM   #37
TopcatWA
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Great Job! Just like having Google Earth back in the 40's
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Old 04-15-07, 09:17 AM   #38
Skweetis
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Hey Beery,

I've tried and tried to get the unit view to go in closer for a few days now, with no joy. I've changed the collision radius, but it seems that only applies to other objects.

One thing I have noticed, sometimes when submerged, the camera will go in closer than it does when you are on the surface...

Good luck, I hope you figure this one out!

Cheers.
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Old 04-15-07, 09:20 AM   #39
Beery
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I found how to adjust the initial position of the Object View camera, which means I was able to get it closer (but it doesn't go as far out). I figured that players would prefer a range of movement that was closer in order to get a more cinematic experience. The new version also has the career room (office) camera changes.

Get it here: http://www.beerymod.com/SH4/BeeryCamera3.7z.
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- Bob Harris, Lost in Translation.

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Old 04-15-07, 09:40 AM   #40
Beery
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Strangely, the initial camera position is governed by the info block called 'AngularAngle', which seems totally unintuitive, at least to me. I found it by comparing the object camera to the museum camera (which gets closer to the objects than the object camera).

Anyway, the only real value difference was the AngularAngle. I changed it and to my surprise it worked. I ended up making it a bit closer than the one for the museum view.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-15-07, 09:49 AM   #41
Beery
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Quote:
Originally Posted by Redwine
Hi Beery... did you found the lines to adjust the initial external camera range ?

I was looking but it is not quick to identify, i want to reduce it at almost a half.

It's probably the free camera 'AngularAngle' value. It's set to 46 (hex 00003842) in the standard game. Changing it to 23 (hex 0000b841) should do it.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-15-07, 11:52 AM   #42
Snacko
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Snacko
I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!
I've tried to find the value that controls how close the camera can get in the unit view, but I can't find it to save my life.
From playing the game I'm not so sure that those zoom limits are totally separate. In Unit View for my sub, sometimes I can zoom in very close,... then other times I can't get close at all.

It seems as though if I go to unit view while the sub is submerged, I can zoom in on the side of the sub very close. But if I go to unit view for the sub while it is surfaced, I can't zoom close at all.

Also, if I go to unit view while the sub is submerged, I can zoom close, then while still in that view, I surface and now I can still zoom in close while in unit view.

Just my observations so far...
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Old 04-15-07, 05:48 PM   #43
Redwine
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Redwine
Hi Beery... did you found the lines to adjust the initial external camera range ?

I was looking but it is not quick to identify, i want to reduce it at almost a half.

It's probably the free camera 'AngularAngle' value. It's set to 46 (hex 00003842) in the standard game. Changing it to 23 (hex 0000b841) should do it.
Many thanks ! I will try..
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Old 04-21-07, 03:10 PM   #44
Soviet_Warlord
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Is this mod compatible with 1.2? I noticed that 1.2 changed the cameras file...
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Old 04-21-07, 03:44 PM   #45
Snacko
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Yea, I noticed that too. I had this mod installed and the 1.2 patch overwrote this mod.
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