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Old 04-13-07, 11:52 AM   #1
Beery
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Actually I just found the number that controls the camera's ability to get close to objects. The only problem is that it affects the free camera's load time a bit if you set it too close. I'm going to play around with it a bit and see what I can come up with. I think I'll probably set it to about 6ft so that we can get a person's eye view from beaches, docks, etc.
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Old 04-13-07, 12:12 PM   #2
Carcharadidntdoitdon
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Just wanted to say thanks man I zoomed out so far I could make out the curvature of the Earth

Excellent piece of work.
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Old 04-13-07, 12:34 PM   #3
tycho102
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Bloody hell, that's beautiful.

Outstanding job, Beery.
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Old 04-13-07, 01:24 PM   #4
Beery
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Quote:
Originally Posted by tycho102
Outstanding job, Beery.
Hehe I love that smiley. Never seen that one before. Where did you find that? Not sure I deserve the crown, but the minions worshipping - I can live with that.
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"More mysterious. Yeah.
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- Bob Harris, Lost in Translation.

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Old 04-13-07, 02:55 PM   #5
CaptainCox
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Hm small prob...not sure if it is related. When i hit Shift+F2(free cam on that station) the cam just start going off by itself...mostly backward it seems...have not tried without this mod ( I guess I should have before speaking)
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Old 04-13-07, 04:50 PM   #6
Beery
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Quote:
Originally Posted by CaptainCox
Hm small prob...not sure if it is related. When i hit Shift+F2(free cam on that station) the cam just start going off by itself...mostly backward it seems...have not tried without this mod ( I guess I should have before speaking)
If you're on the bridge the Shift+F2 free camera will do that. It does it in the stock game too.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-13-07, 11:18 PM   #7
CaptainCox
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Ahhh ok, cheers Beery.
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Old 04-13-07, 12:33 PM   #8
Beery
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Okay, hehe that didn't take long at all. Only 40 minutes.

Here's the new camera: http://www.beerymod.com/SH4/BeeryCamera2.7z

This one goes up to the maximum height (2000m) and gets to within 1.8m of any object. So we can now stand eye-to-eye with the folks walking around at the bases.

Hehe, what a difference it makes knowing what the numbers mean.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-13-07, 12:55 PM   #9
shad43
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Great work Beery, thanks...was waiting for v2
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Old 04-13-07, 02:55 PM   #10
Redwine
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Great ! many thanks !
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Old 04-14-07, 08:38 AM   #11
Snacko
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Quote:
Originally Posted by Beery
Okay, hehe that didn't take long at all. Only 40 minutes.

Here's the new camera: http://www.beerymod.com/SH4/BeeryCamera2.7z

This one goes up to the maximum height (2000m) and gets to within 1.8m of any object. So we can now stand eye-to-eye with the folks walking around at the bases.

Hehe, what a difference it makes knowing what the numbers mean.
Outstanding Beery! Thanks for all that time you spent. I just downloaded this and will give it a try in a few minutes. I wanted to zoom in much closer and so this sounds like it will do the job.

Also, I saw that you have your site www.beerymod.com. Does your site have a SH4 page for your new mods?

Thanks again mate!
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Old 04-14-07, 09:27 AM   #12
Beery
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Quote:
Originally Posted by Snacko
Also, I saw that you have your site www.beerymod.com. Does your site have a SH4 page for your new mods?
Not yet. My web publishing software is still suffering ill effects from the recent system crash I had where I had to re-install Windows. I'm considering whether to re-install it or buy another (better) web publishing program. In the meantime I'll just keep hosting the mods there and advertising them here.
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I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-14-07, 10:10 AM   #13
Snacko
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Ah.. Ok.

Well I just tried this mod and it is nice to be able to zoom in and out so much more.

I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!

Great work!
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Old 04-14-07, 10:49 AM   #14
Beery
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Quote:
Originally Posted by Snacko
I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!
Ooh! Great idea! I'll look into that as soon as I get the chance. It may be tomorrow or Monday though, as we have family visiting today so I have to help clean the pig sty that is my house.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-15-07, 06:22 AM   #15
Beery
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Quote:
Originally Posted by Snacko
I now see that it only works for the F11 Free Camera view, but not the Unit View. If you ever get it to work for the Unit Camera as well, that would be fantastic!
I've tried to find the value that controls how close the camera can get in the unit view, but I can't find it to save my life. One thing I did manage to change was the career room camera - gave it a bit more freedom to pan around the room, but I'm sure people won't exactly be desperate to get that, LOL.

Today I'm going to try transposing numbers over from the museum camera - that gets closer than the unit camera, so I might be able to track it down that way.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Beery; 04-15-07 at 06:42 AM.
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