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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Watch
![]() Join Date: Mar 2007
Posts: 25
Downloads: 0
Uploads: 0
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Well I thought I'd wait out for the next Patch, but decided I couldn't - so promptly modded. Torpedos are still hardly working but I gather they didn't until 43 anyway. At least the air attacks have subsided....
But, one thing has made a difference, and that is the mods: they have certainly made a difference. So, thanks! ![]() |
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#107 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Thanks man. Now I can enjoy the late war Gato's a little earlier!
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Active member of the 'Church of SH4'
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#108 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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Just a request for ya, in another thread someone found a fix to the radar. Can you implement that in your next version of this mod? Love what you've done so far!
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#109 |
Rear Admiral
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Ya i guess. Will probably be the last version of this mod pre patch 1.2 though. After that ill need to do a through overhaul of this modpack due to patch changes.
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#110 |
Rear Admiral
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Ok, just posted what i tink will be the last version of this mod until the next patch. Impleneted the fix for SD/SJ radar as described in this thread:
http://www.subsim.com/radioroom/showthread.php?t=111562 I also renabled radar station access on the orders bar, and increased the players visual sensors. Its the sensor your watch crew uses. By default its a percise range of 6,000 and a max visual range of 10,000. Just FYI. All i did was increase the percise range to 8,000. Combine that with the sensor.cfg changes and you probably have an eagle eyed watchcrew from hell. This change i would have made earlier, but i learned something new today. TT's tweaker is a bit more robust then i gave it credit for, as it can search for what you want without having the exact hex address. . Pretty cool, i never realized that. I suspect in a future revision after the next patch, that ill will be restoring aircraft back to their stock speeds. I reduced their top speeds by 25%. Combine that with the increased crash dive speed and watch crew visuals, you should be able to spot planes quick enough to dive. THe aim is to allow *JUST* enough time.. i mean barely. But not so much time as to make aircraft a nonfactor. Anyway, the idea behind all of this is when the SD radar decides it doesnt want to work anymore, but if the 181 degree fix is what the problem was, then all this balance tuning is a moot point. anyway, .. i think thats a wrap until next patch. Then ill have my work cut out for me again. ![]() |
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#111 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Thanks Ducimus!, the balance is getting better and better. Yesterday on patrol I was able to get close enough to an escorted convoy to send off a contact report without xray vision escorts swooping down on me from unrealistic distances. (previously they, and merchants, were spotting me before I spotted them). Also the aircraft spotting while the radar was nerfed worked very well, enough time to crash dive, but without making the aircraft a non factor. Well done on your mod, I look forward to all new versions!
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#112 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Good work with this whole thing. Now spend some time playing before 1.2 is released !
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#113 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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Thanks a lot Ducimus, I just dont have the time to be programing and tweaking. I've barely finished a single patrol in a career since I bought this! The radar working now will be a big help, lets hope they include this in the up coming patch.
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#114 | |
Rear Admiral
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Just FYI, be really afraid of calm waters when conducting a submerged attack on a well escorted convoy
![]() Sooo, I suspect that under calm conditions, your going to have hell shaking loose the escorts once they start pinging you. Right now im slighly tunning back the AI a tinsy bit. If you want, in the sim.cfg, in the sonar section, change the detection time from 5 to 10, and the thermal layer attune from 3, to 4... or even 5 if you wish. So it should look like this when your done: Quote:
EDIT: I went ahead and tossed up a quick version fix of the mod (ver 1.7a, see orginal post for link) . In addition to the above listed sim.cfg file changes, i also made the following changes to the AI_sensor.dat - Type93_1A -> Max elevation from 100 to 100 - Type93_3A -> Max Elevation from 100 to 108 - Type93_5A -> Max Elevation from 100 to 116 The max elevation was a bit much before. I may later increase it another couple degrees, but not until the overhaul after patch 1.2. You can install this new version while on patrol if you feel the AI is too hard.. The changes are subtle, so the game won't mind. Infact, its no different then running SH3 commander in the middle of a patrol - quite harmless. So Disable FTT 1.7, and then enable FTT 1.7a. I just did this in my own game and it worked fine. Last edited by Ducimus; 04-14-07 at 05:07 AM. |
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#115 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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I was going to post something about this, I have a patrol saved where I'm ahead of a convoy with 85m deep water. I attacked the convoy and went down to 84m and the escorts keep finding me. I enable silent running going at 2knots but after 3 hours of pinging and turning they're still on top of me. There's a thermal layer around 50m so I'm well below that but they have no trouble keeping up with me no matter what I do. The convoy is long gone and the escorts are staying on me. I may try knocking back the suggested settings to see if it helps. I attacked the convoy from periscope depth just after dusk, it's dark now but I can't surface with three destoyers circling above! They detected me from about 1500m away when I was down as deep as I could go running silent at 2 knots. Pretty tough! It's like being in the atlantic in SH3
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#116 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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Out of frustration I tried the old slicing and dicing periscope out! Went up to PD and raised scope and back 2/3! They didnt have a chance, cut those suckers in two! One was a destroyer and she managed to drop her charges as I was cutting and tore me up pretty bad.
I'll change those settings and try to continue from my save point next time |
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#117 |
Seaman
![]() Join Date: Jun 2006
Posts: 39
Downloads: 56
Uploads: 0
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Ducimus,
I've created icons for the buttons you have added to the orders bar; Max range at current speed Range to course end Id Target Report nearest visual target Report weather Follow nearest warship Normal Sweep It simply requires a new hud.dds, hud.tga, and a minor change to your ordersbar.cfg. The change to ordersbar is simply because I made a Time to turn icon and then had to go back and make a max range icon. I kept both rather than replace the Time to turn icon so I had to change the index in your ordersbar.cfg to point to the correct Max range icon. At the moment I am unable to upload the files to my FileFront account. I keep getting a malformed request error when it tries to send the file. If you'd like to PM me I'd be happy to send you the files for your review. If you like the changes you are welcome to include them in your future releases. Regards, Chris edit: Finally got the file to upload properly. You can download it here: http://hosted.filefront.com/cdrake66/1929340 Last edited by cdrake66; 04-14-07 at 07:46 PM. |
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#118 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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THANK FOR THE MOD.. SOUND GOOD
![]() BUT WHERE IS THE PATCH 1.20 OF DEV TEAM? ![]() |
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#119 | |
Rear Admiral
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Many Thanks cdrake66, Gonna d/l it now and take a look at what im sure is excellant work.
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#120 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Ducimus,
Considering the wealth of info on the web, have you had the chance to view the Wahoo's Patrol Report .... A must read! Aug 23-Oct 17, 1942 http://www.warfish.com/warpatrolfrm1.html It makes me wonder if SH4 radar problems are bugs or features ![]() Might explain why the radar breaks after completing the first mission! Or, why the radar switches on/off !!!! ![]() After 1.2 is released, I'm wondering if you'd consider lowering the ProbInsideArc. I'm going to play with the radar some more after it's released... Perhaps this change ??? : Radar uses crew efficiency=false [change to true] ProbInsideArc = 0.75 Here's a snipet about the SD/SJ radar : October 15- 0945(X) Sighted U.S.N. PBY at about 10 miles. He passed within about 3 miles without registering on the Radar. Perhaps the SD Radar is not functioning. October 16- 1500(WX) Sighted U.S.N. PBY and exchanged recognition. Radar inoperative. 9. MAJOR DEFECTS EXPERIENCED 5. SJ Radar caused considerable difficulty. The turning gear is of faulty design and becomes almost impossible to turn. The antenna tuning was thrown out of adjustment early in the patrol and without a willing target it is impossible to re-tune. Probably the major source of trouble came from improper operation by unskilled personnel, the whole unit will require checking and tuning. A small turning motor would be a distinct asset. From: The Commander Submarine Squadron Ten 6. It is regretted that so much difficulty was encountered in the operation of the SJ Radar. This has greatly handicapped the WAHOO since valuable training in the use of this equipment has been missed. During the current refit period, Radar personnel should receive special instruction in its use. A training motor will be installed if available. From: The Commander Submarine Division ONE HUNDRED TWO. 4. S.J. Radar. It is regretted that so much difficulty was experienced with the S.J. Radar. Had the radar been kept in operation condition it might well have made the desired contact with RYUJO at noon on October 5th. No effect should be spared to keep this valuable instrument in perfect operating condition throughout a patrol. In regard to the tuning of the system it is suggested that the proximity of any high land in the patrol area at night will provide the "willing" target required for this purpose. The urgent need for trained radar maintenance men in submarines is again noted. Rob |
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