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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Here it is (this is the latest version):
http://www.beerymod.com/SH4/BeeryCamera3.7z I have no idea what the maximum height it is (I'm terrible at figuring out hex code) - but it looks like at least a couple of thousand feet. It won't let you get beyond the outer limit of the 3D environment so that's good - I spent a long time making sure it didn't. Basically I got to this through trial and error. Maybe someone who understands hex stuff can tell me exactly how high the camera goes. Here's an image taken from a bit below the maximum height (before the ground starts doing that weird flashing thing it does when the view gets high): ![]()
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-15-07 at 09:17 AM. |
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