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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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There's room for all players, but when people buy a simulation game they should expect a high level of historical accuracy. If they expect fantasy arcade they're buying the wrong sort of game.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#32 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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But whenever a simulation is made, it has a certain focus. This sim is focused on the commander and a few mechanics of running a sub and fighting with it. A simulation doesn't have to model everything 100% accurately in order to be historically accurate. It only has to model the things it's focusing on accurately. A lot of people confuse realism with reality. A realistic simulation doesn't have to be real - it just has to model certain things - the things it's focused on - 100% realistically. Other aspects - the things that the sim's creator felt were peripheral, like for instance a cook and meal preparation - can be fudged or even left out completely. That doesn't make it less of a simulation.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#33 | |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#34 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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In the case of SH3's commander mortality rate more realistic would have been much more fun, and modmakers tried to make it more realistic and more playable in that regard - but when so many things are hard-coded it's difficult. If you're blaming modmakers for making the game too hard you're blaming the very people who tried to make it less hard. And if you think realism is what made the game too hard you're 100% wrong - it was a lack of realism that made it too hard. More deadly is not necessarily more realistic, and often more realism means more fun and a more playable game. That's the very reason why I'm a fan of realism - because more realism usually means a more playable game.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#35 | ||
Captain
![]() Join Date: Jan 2004
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I could have sworn I heard or read that the survival rate was 10-15%. Maybe they just meant the boats and the skippers retired, but I also thought Axis skippers sailed until dead or utterly exhausted. |
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#36 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I don't expect 100%, I don't think anyone does. The mere addition of the player into the world changes history. That said, some basic attention to historical detail is important for a number of reasons. Having 20X the proper number of DDs in the game makes every convoy the best defended convoy (aside from invasion forces) in the whole war. It just feels wrong.
I'm playing Freemantle based '42 campaign right now. I forgot to alter the 42b files, so I just sank Yamato. I keep seeing these huge TFs down near the Celebes and I know they shouldn't be there. It depends on the player's area of historical interest, but if you played SH3 and saw the Normandy invasion force in the channel in the wrong month of the wrong year, you'd instantly feel like someone didn't do their homework. As for the ports, those comments were from me. I stand by them. I didn't point out some nitty gritty issues with Pearl Harbor---a major, industrialized port---I pointed out that they should DELETE their port object(s) from a few poerts that should have NOTHING there. Not a hard change, I'm not asking for an artist to create the perfect port for Freemantle, all I wanna see there is a Sub tender and a raft of subs. Ditto Midway. Honaria simply didn't exist as a city in WW2, putting a port there makes Guadalcanal look totally wrong to anyone who has read anythign about it (not sure there is much of a port there NOW, frankly). So if I had picked on them for the wrong color roofing tiles, or the cranes were 10m too tall, etc, you'd have a point, but they have a couple standard ports they drop on the map, removing them from places where they don't belong is likely as simple as clicking them and hitting the delete key (like it would be in the mission builder). tater |
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#37 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
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And little things, easy to fix, keep bugging me, like the patrol start screen that offers a start outside the harbor, or alongside the tender, when Pearl didn't use tenders. And the orders screen ordering you to report to "the Pearl Harbor." That said, just as Japanese fleets being too big and misplaced bothers you, I am driven up the wall by a couple of visuals that wouldn't matter a whit to 99% of players and probably 100% of civilians: 1. sailor's sideburns are too long by 300% and in-gam eartwork shows officers with full beards 2. sailors rolling up the cuffs of their bell bottoms like a 50s greaser 3. officers having no rank insignia and no crests on their caps. Somebody called them Greek fisherman and I agree. A total immersion-blower for me. |
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#38 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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[quote=nattydread]
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#39 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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