SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-11-07, 11:31 AM   #1
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

There are quite a few minefields in game, but for some reason they are very low-density. The densest minefields are set to have 3 mines per square kilometer - not a huge chance that you'll run into one even if you're sailing through one of the barriers there :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 04-11-07, 11:41 AM   #2
hmatthias
Loader
 
Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
Default

ok, maybe off topic, but seeing that mine reminded me of the "Gilligan's Island" episode where the mine washes up on the island....

I'm sad...I know...
hmatthias is offline   Reply With Quote
Old 04-11-07, 11:59 AM   #3
Tarnish_UK
Watch
 
Join Date: Feb 2004
Location: Southampton, UK
Posts: 28
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by CCIP
There are quite a few minefields in game, but for some reason they are very low-density. The densest minefields are set to have 3 mines per square kilometer - not a huge chance that you'll run into one even if you're sailing through one of the barriers there :hmm:

Cor! Wasn't I "lucky" then!!
Tarnish_UK is offline   Reply With Quote
Old 04-11-07, 05:58 PM   #4
nattydread
Captain
 
Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
Default

So the mines are just for submerged targets, but for surfaced targets too?
nattydread is offline   Reply With Quote
Old 04-11-07, 06:00 PM   #5
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Tarnish_UK
Quote:
Originally Posted by CCIP
There are quite a few minefields in game, but for some reason they are very low-density. The densest minefields are set to have 3 mines per square kilometer - not a huge chance that you'll run into one even if you're sailing through one of the barriers there :hmm:
Cor! Wasn't I "lucky" then!!
Hmmm

http://en.wikipedia.org/wiki/USS_Scorpion_%28SS-278%29

Quote:
No information has been received from the Japanese which would indicate the loss of the Scorpion was the result of enemy anti-submarine tactics. There were, however, several naval mine lines across the entrance to the Yellow Sea. The presence of these mine lines and the "restricted area" bounding them was discovered from captured Japanese Notices to Mariners at a much later date. In the meantime several submarines had made patrols in this area, crossing and recrossing the mine lines without incident, and coming safely home. It is probable that these mine lines were very thin, offering only about a 10 percent threat to submarines at maximum, and steadily decreasing in effectiveness with the passage of time. Scorpion was lost soon after these mines were laid, or at a time when they presumably offered the greatest threat. She could have been an operational casualty, but her area consists of water shallow enough so that it might be expected that some men would have survived. Since we know of no survivors, the most reasonable assumption is that she hit a mine.
(My bold)

Well something by accident or design that's historical in the game then?
joea is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.