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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
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NEWS!
Hot fix Imperial and Metric versions 3.1 released!!! Imperial changes: · Fixed dimensions on Kongo, Yamato and Hiryu (thanks Krupp!) · Fixed speed on Kongo and Yamato Download v3.1 Imperial here: http://www.speedyshare.com/432939560.html Metric changes: · Fixed speed on Kongo and Yamato Download v3.1 Metric here: http://www.speedyshare.com/434334349.html ----------------------------------------------------------------------- Here is the third, and drastically improved, version of my Japan Recognition Manual for SH4. Note: You should get rid of any previous version as much of the data was wrong. Changes in v3 include: · Added Version History · Improved the cover · Replaced flag graphics · Adjusted flag dimensions · Created Metric version · Added Length and Beam data · Updated all data to match printed material (I used the US version recognition poster). I strongly suggest you get Krupp’s JP Ship Dimension Fix mod, which changes the in-game data to match the printed material and this manual – the original in-game data seems to be seriously flawed (especially mast heights where there were drastic differences). · Assigned proper Class and Type to each vessel · Regrouped/reordered some vessels · Fixed a few silhouette graphics (wrong vessels shown) Download v3 Imperial here: obsolete - get v3.1 (see above) Download v3 Metric here: obsolete - get v3.1 (see above) Last edited by yllekm; 11-25-07 at 12:04 AM. |
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#2 |
The Old Man
![]() Join Date: Nov 2005
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Thanks dude!
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#3 |
Samurai Navy
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Very, very Nice!
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#4 |
Commander
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Thanks for the update m8, good job.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#5 |
Mate
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A few additonal notes:
I should have mentioned/emphasized that the main reason you should get rid of previous versions of the manual and start using this new one is that the old data was taken from the in-game manual, which Krupp and others have demonstrated is wrong (like I said above, get his fix for this). I unfortunately didn't know this at the time I released the original manual. I have also discovered a small, cosmetic bug in the merchant flags. I intended to resize these but forgot to do it - not a biggie but it will be fixed in the next version. About the next version - I have started work on the American ships and will release a combined Japan/American manual next. As usual, no guarantee on when it will be done - that real life thing is ever present in my world. The other ships will follow, provided I can get reliable data. I would dearly like to get my hands on the printed recognition manual (or a scan thereof) from the Euro (UK?) Deluxe or limited Collector's versions, provided it has the other ships - I only have the Canadian version, which has nothing, not even the recogntion posters (Ubisoft, take note)! I am now quite happy with the form and content of the manual but always welcome your suggestions for improvements or any word on bugs/errors. I am hoping for a good tool (i.e. 3d model viewer) to be released so that I can generate my own silhouettes, creating additional viewing angles (the ones in the Ubisoft silhouettes currently used are 0, 45 and 90 degrees - I think at least one other, say 22.5 degrees would be very useful) and I would also like to add new kit-bashed or original ship models as the community develops them. I know there is a 3d viewer in development so am hopeful this will be a reality soon. Last edited by yllekm; 04-12-07 at 01:14 AM. |
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#6 |
Weps
![]() Join Date: Nov 2005
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Your new rec manual looks great
![]() Could you check these? lengths: Your rec manual (dev collector's edit manual) Kongo: 721.8ft (225m/738ft) Yamato: 721.8ft (263.2m/863.5ft) Hiryu: 721.8ft (223.3m/732.6ft) widths: Yamato: 103.7ft (38.9m/127.6ft) Hiryu: 103.7ft (21.3m/69.9ft) mast heights: Kongo: 137.8ft (43m/141.1ft) Hiryu: 65.6ft (35.2m/115.5ft) I was just wandering which ones are ok.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#7 | |
Mate
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Yep, these are porked - fixed in next version. Good catch. Thanks, Krupp.
I have added a few more that need to be fixed as well (inserted in bold)... Quote:
Last edited by yllekm; 04-12-07 at 01:57 AM. |
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#8 |
Born to Run Silent
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Let me know when it has been updated, thanks
Is there a way to mod the INGAME ID book with feet ?? Neal
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SUBSIM - 26 Years on the Web |
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#9 | |
Loader
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#10 | |
Commander
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Thanks for your continued work on this mate! Gets beter and better.
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#11 | |
Mate
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On my list of things to look at Neal.
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#12 |
Ace of the Deep
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Thank you very much for sharing this. Good stuff indeed!
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#13 | |
Sea Lord
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Any progress on the next version of the recognition manual (with Allied ships)?
Also: Quote:
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#14 |
Mate
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The Allied version may be a while. I think we might be missing a fair amount of accurate data as many of the Allied ships are not in the printed recognition manual and the in-game manual dimensions are suspect. I need to sort through this to confirm whether there is a data problem and if so, decide what to do about it.
BUT: Since there will be a delay, I have decided to push a hot fix for dimensioning errors Krupp found on the Kongo, Yamato and Hiryu and speed errors I found on the Kongo and Yamato now, rather than waiting until the next major release. See the first post in this thread for download links. |
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#15 |
Lieutenant
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Thanks for all the work you've put into the Jap manual.
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