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#4 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() I must to mention, i was thinking the same of the quote above, but during the long time discussion and research about SH III files, somo other people say it works diferent. The depth chatge explosion has a determined value for each explosion, it is ransdom between the max and min efort. Plus, its effort is efective at a random value between the max and min radius. That was explaining why we had lot of damage in SH III. In example, you can have by random, the max effort at the max radius... then you will have a killer depth charge at 40 meters wich is so unrealistic ans explains the terrible damage caused by depth charges exploding so far from the hull in SH III, sure it works the same here. Not sure wich of both ways is correct, but may be better if the modder take in account both posibilities. ![]() ![]() ![]() My comment to add for future modders is : Do not attempt to adjust "real" values into the sim, the sim equipement doesnt works as in real life.... just attempt to reach the historical survival provability. |
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