SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-10-07, 10:57 AM   #11
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Not really a bug, but a poorly implemented feature:
-enabling light shafts turns this graphic effect on below water and above water. Below water is fine, and in fact looks great without a massive performance hit. However, light shafts above the water are tied to the volumetric fog feature that is included in the environmental effects option.

Unfortunately, the environmental effects option lumps too many different features together and causes a huge performance hit, but if it is not enabled, fog is disabled altogether. Consequently, if you want to play with light shafts on, but environmental effects off, you will experience apparently clear nights with an insane "aurora borealis" effect in the sky all around you that looks extremely odd. This is because the light shafts are supposed to work in concert with the volumetric fog.

So, either 1. make above water and undewater light shaft effects separate options, or 2. tie above water light shafts to the volumetric fog feature.
__________________
-AKD
akdavis is offline  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.