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Old 04-09-07, 09:06 PM   #1
The Old Man
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I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx
Roy
also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda?
by the way thanx for the great mod
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Old 04-10-07, 06:51 AM   #2
willi
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Quote:
Originally Posted by The Old Man
I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx
Roy
also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda?
by the way thanx for the great mod
The progressive numbers of the historical missions, from 01 to 14, point out the sequence of the time, from June 10th 1940 to September 8 th 1943.

The missions MN04 and MN15 in the folder "old", are not historical to sufficiency to be able to be in the folder "historical".
If you wants, can put it in the folder "single".

We have tried to build the Campaign with MN01-MN14, but the operation was not satisfactory, because of the numerous unities "human" different between them.
In the next future, it will be necessary to refer these missions to succeed in getting a good result.
We could not delay the pubblication of the mod to allow a good testing of the Campaign.
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Old 04-10-07, 07:19 AM   #3
Hitman
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Great job guys! Only pity it has taken so long and many people will miss it because they have moved to other games. Hope this beautiful job brings them back
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Old 04-10-07, 09:56 AM   #4
willi
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Collaborators' list
for the mod MareNostrum
specified for jobs

Conception, coordination, organization
Willi, Scorpio, Canarb, Aaken

Presentation, installer, films
Blumen, Willi, Scorpio, Gotrek

Graphics 3D, unity and models
Canarb, Blumen, Aaken, Sergbuto

Graphics 2D, models textures
Scorpio, Canarb, Manomano, Mountbatten516, Jap Lance, Horsa

Artistic graphics, screens menů, damages room, etc.
Simone, Scorpio, Willi, Blumen, Aaken

Missions, campaign
Willi, Beltza, Leon X, Max

Traslation of texts, menů, screens
Aaken, Berillo, Claus Von Stauffenberg, Djmitri, Gotrek, Manomano, Willi

Voices, sounds and music
Gotrek, Willi, Aaken, Blumen, Claus Von Stauffenberg, Simone

Betatester missions and unities
1th group: Duval, Berillo, Leon X, Luca, Max
2th group: Ellenico, 1mPHUNit0, Blumen

Consultation and various collaboration
Bruno Lotse, Floater, Horsa, Quarto Moro, Duval, Fly37, K.C. , Alberto G.
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Old 04-11-07, 04:41 PM   #5
HS
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In a sentimental mood I enter the classic subsim section from time to time and now I've discovered this mod which inspired me to reinstall DC on my outdated PC again. Love your Q-Ship! There are many, many hours of work in your remarkable mod.

Question:

I remember once upon a time (years ago) when some more people in this forum were working on capital ship missions for DC there was a problem with the AI ships to attack player ships early enough, especially in long distance scenarios (BB vs BB), which are often better handled by the AI in the older FS or even GNBNA in my oppinion. Those AI ships in DC, even being under attack, would sometimes just sail along without using their guns. As far as I remember this could be solved by some modification to relevant unit files (e.g. adding historical incorrect radars to ship files, increasing the max range of guns to unrealistic values etc.). Did you note this sometimes strange AI behaviour too and if yes how did you try to cope with it?

Regards
HS
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Old 11-27-18, 01:34 AM   #6
MANoWAR.U52
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Is it still able to get mod somewhere? Did somebody got a backup?
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Old 11-28-18, 02:48 PM   #7
akula65
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You might also ask in this Destroyer Command sub-forum since some of the mod's creators were posting here at the time of release:


http://www.24flotilla.com/foro/viewforum.php?f=4
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