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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
Uploads: 0
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I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx Roy also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda? by the way thanx for the great mod ![]() |
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#2 | |
Watch
![]() Join Date: Dec 2005
Location: ITALIA
Posts: 30
Downloads: 0
Uploads: 0
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![]() Quote:
The missions MN04 and MN15 in the folder "old", are not historical to sufficiency to be able to be in the folder "historical". If you wants, can put it in the folder "single". We have tried to build the Campaign with MN01-MN14, but the operation was not satisfactory, because of the numerous unities "human" different between them. In the next future, it will be necessary to refer these missions to succeed in getting a good result. We could not delay the pubblication of the mod to allow a good testing of the Campaign. ![]() |
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#3 |
Pacific Aces Dev Team
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Great job guys!
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__________________
One day I will return to sea ... |
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#4 |
Watch
![]() Join Date: Dec 2005
Location: ITALIA
Posts: 30
Downloads: 0
Uploads: 0
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Collaborators' list
for the mod MareNostrum specified for jobs Conception, coordination, organization Willi, Scorpio, Canarb, Aaken Presentation, installer, films Blumen, Willi, Scorpio, Gotrek Graphics 3D, unity and models Canarb, Blumen, Aaken, Sergbuto Graphics 2D, models textures Scorpio, Canarb, Manomano, Mountbatten516, Jap Lance, Horsa Artistic graphics, screens menů, damages room, etc. Simone, Scorpio, Willi, Blumen, Aaken Missions, campaign Willi, Beltza, Leon X, Max Traslation of texts, menů, screens Aaken, Berillo, Claus Von Stauffenberg, Djmitri, Gotrek, Manomano, Willi Voices, sounds and music Gotrek, Willi, Aaken, Blumen, Claus Von Stauffenberg, Simone Betatester missions and unities 1th group: Duval, Berillo, Leon X, Luca, Max 2th group: Ellenico, 1mPHUNit0, Blumen Consultation and various collaboration Bruno Lotse, Floater, Horsa, Quarto Moro, Duval, Fly37, K.C. , Alberto G. |
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#5 |
Bosun
![]() Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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In a sentimental mood I enter the classic subsim section from time to time and now I've discovered this mod which inspired me to reinstall DC on my outdated PC again. Love your Q-Ship! There are many, many hours of work in your remarkable mod.
Question: I remember once upon a time (years ago) when some more people in this forum were working on capital ship missions for DC there was a problem with the AI ships to attack player ships early enough, especially in long distance scenarios (BB vs BB), which are often better handled by the AI in the older FS or even GNBNA in my oppinion. Those AI ships in DC, even being under attack, would sometimes just sail along without using their guns. ![]() Regards HS |
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#6 |
Loader
![]() Join Date: Jan 2015
Posts: 84
Downloads: 109
Uploads: 0
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Is it still able to get mod somewhere? Did somebody got a backup?
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#7 |
A-ganger
![]() Join Date: Nov 2009
Posts: 76
Downloads: 23
Uploads: 0
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You might also ask in this Destroyer Command sub-forum since some of the mod's creators were posting here at the time of release:
http://www.24flotilla.com/foro/viewforum.php?f=4 |
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