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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() Quote:
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#2 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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I have to admit the whole damage/control system is still a bit of a mystery to me, even after a dozen patrols. I'm still not quite sure what's a bug and what's a feature...
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I thought it was a feature. Seems like it occurs when there is hull damage - or?
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#4 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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I have this problem a LOT as well and its a patrol killer for me.
There should not be anything that "kills you when you dive" that is NOT advertised in the damage control screen, period, it just shouldn't be that way. If I am damaged to the point of no-diving, I need to know this. What if I saved a game after repairing damage? Load the game the next day and dive, BOOM death and no idea why because most likely I forgot I took damage (yesterday) and repaired it. Needs to be fixed... |
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#5 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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The problem is I've had it happen without any notification of serious damage. I get hit, "We're taking damage sir!", I check the screen, only the AA/Deck guns are damaged. But after spending hours on the surface with a damage control crew active, I dive and sink nose first. That doesn't seem fair (or realistic? surely I'd have some indication of that kind of damage.)
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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IMHO>Report to Dev's
![]() Needed option/feature ! ![]() Last edited by donut; 04-09-07 at 03:08 PM. Reason: spelling |
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#7 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
Posts: 49
Downloads: 31
Uploads: 0
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I practically wept...I'd just gotten done savaging a sizable Japanese convoy, some six medium freighters sent to the bottom and another crippled, mostly from deck gun action. To top it off, I'd completed both a cargo transport and a patrol mission, all on the same cruise.
So, I'm heading for home when I bump into a genuine task force. Four fish still in the tubes. I scan the horizon and spot the hazy outline of an enemy cruiser...periscope depth! We're on 'im, boys! Dive, dive...dive? Hey! Stop diving. No really, stop. STOP! ARRRGGGGGGGGGGHHHHHHHH! *blublublublub* Note: to this point, I'd taken NO combat damage, but possibly incurred some grounding damage when I bumped a teeny mid-ocean island that didn't show up on the big map. Was going ten knots at the time, and registered no damage at all on the chart, so I just backed up and went on my way. |
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#8 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
Uploads: 0
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I may have your answer!
it's either a bug, or sabotage! Just happened to me twice on patrol in the Celebes Sea. No damage of any kind I'd dove to 100ft to have a listen, Ahead 1\3 I set TC to 64 to speed things up a bit when I notice a message "compress air down to 50% ![]() I click on the comp tab and it's dropping like a rock, I exit TC, BLOW TANKS! AHEAD FULL! and all most didn't make it. So I started watching it every time I'd dive, and it happened again:hmm: Seems random, but if your not watching it once you run out of compress air there's no were to go but down. I did finish the patrol...taking my ol S-18 in for a refit Just ran another mission, I think it's some how related to high sea's, and the S boats. I don't know but I would lose compressed air even faster than batteries, kept having to surface til finally got nailed by a Bete. Half the crew injured, and moral broken, had to return to base!...they offered me a teaching position at Annapolis....I said NO WAY! dismissed all the weaklings and shanghaied a new crew! Last edited by DiveMonkey; 04-09-07 at 06:04 PM. |
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