SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-08-07, 10:06 PM   #1
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
Default

Quote:
Originally Posted by supposedtobeworking
nope mk 14 as far as I know--whats the problem with the mk 10s??? I know there is a speed issue with the fast setting--is there something else I don't know about dealing with their damage??
Well, how about history? The Mark 14, among other things, was known to have the weakest warhead of any nation during the war. TNT as opposed to Torpex -- something like that. Also, the contact exploder had issues during the early part of the war. Right angle hits and the firing pin would not engage.

Read about Daspit on the Tinosa, he fired a total of fifteen torpedos for no sinking on a stationary 20K Whaler. He claimed thirteen hit the target; He saw a splash! Contact exploder issue!
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-08-07, 10:22 PM   #2
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

I see-well if this is modeled then ok fine, but I did not hit the target at a 90 angle. In fact the torps that sent her down were at a 90 angle, the others hit at the stern while she was facing away from me. The problem is how do we know what is modeled as duds and what are bugs...? dud or bug--that is the question.
supposedtobeworking is offline   Reply With Quote
Old 04-08-07, 10:29 PM   #3
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
Default

Good question! I suppose a bug is a dud, right???

Also, in the graphics menu turn your 3d ship damage slider all the way up. You should see damage. If it is all the way up, and you didn't see any damage, then I suppose you hit the target, saw the splash, and the torp bounced off the hull. It happened that way alot during the war. What year are you playing. Daspit's attempt was on the 24th of July, 43. I believe the Navy got everything figured out by 44.
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-08-07, 10:31 PM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by clayton
Well, how about history? The Mark 14, among other things, was known to have the weakest warhead of any nation during the war. TNT as opposed to Torpex -- something like that.!
We could only hope that level of detail was modeled in this game... hope.
SteamWake is offline   Reply With Quote
Old 04-08-07, 10:46 PM   #5
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

clayton i have damage slider all the way up!! and I just tried to sink another freighter--this time 3 torps into the side at 90 AOB. no damage visible except flames on the deck--no holes though--it seems odd that dud torpedoes would cause damage on the deck of the ship and not penetrate the hull...anyways i hope this is not yet another bug--how many other people have experienced similar situations?? I am in 41 just started a career--1st patrol.

possibly found out a "solution": I fired another fish at shallow depth--as shallow as I could put the dial...and set to contact detonator. This one penetrated the hull--all of the other torps were set to contact influence and set to 5 or more depth. Also whether is rough--15m/s winds. maybe this has something to do with it. All the torps which hit and penetrated the hull were at the shallowest setting and possible all on contact detonator as well--I'lll keep ecperimenting but if anyone else notices this pattern post..

Last edited by supposedtobeworking; 04-08-07 at 10:59 PM.
supposedtobeworking is offline   Reply With Quote
Old 04-08-07, 10:58 PM   #6
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
Default

You know, I remember having the same problem with damage not showing up, and I either messed with the slider or I tweaked my graphic selections in the menu, and all of a sudden there it was! Do you have enviroment effects on? It seems that the game wants to limit you to a certain minimum frame rate, i.e. ghost crewmembers!

Are maybe just being able to see past them while in fog. Who knows...
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-08-07, 11:02 PM   #7
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

this is defintely not a graphics problem--like i said in my edit above--the torps penetrate when set at shallow depth and contact detonator. weather is rough--maybe the deeper torps don't hit the hull quite right or too deep to penetrate. there is visible damage on the deck in either case and in both situations, the torps which were set shallow and on contact took the ships down, as well as showed damage gaping holes in the hull-a bit too much for coincidence I think..and no I have environment effects off.

Last edited by supposedtobeworking; 04-08-07 at 11:13 PM.
supposedtobeworking is offline   Reply With Quote
Old 04-08-07, 11:15 PM   #8
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
Default

My bad! I should read more closely. I thought you were not seeing any damage at all. No holes, nothing. Well, the Mark 14 was known to travel 11 feet deeper than what was set. Captains commented on seeing a splash when the torp went off within the ships magnetic field and it wasn't breaking the ships back like BuOrd advertised. But why would you see damage with those six hits? Hmmm... Either the smaller warhead was modeled, certain areas within the ship (NYGM mod for SH3) can take more or less damage was modeled, or it's a bug. BTW, I wish it was a bug I was having. I'm having about a 75% success rate with my torps, and raking up far too many kills than what was reality.
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-09-07, 10:46 AM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by clayton
[Well, how about history? The Mark 14, among other things, was known to have the weakest warhead of any nation during the war. TNT as opposed to Torpex -- something like that.
Actually that's not true: the US invented Torpex. The Germans had what they called Hexanite. It was the British who were still using Tri-Nitro Toluene. Also the Mark 14 had 643 pounds of the stuff, which was nearly as much as the Germans' 661 pounds.

There was nothing wrong with the Mark 10 exept its age. It worked better than the Mark 14; but it only had one speed and fairly short range.


Quote:
Also, the contact exploder had issues during the early part of the war. Right angle hits and the firing pin would not engage.
The magnetic failures were even more dramatic.

Quote:
Read about Daspit on the Tinosa, he fired a total of fifteen torpedos for no sinking on a stationary 20K Whaler. He claimed thirteen hit the target; He saw a splash! Contact exploder issue!
Read about Prien at Norway: if the Germans had had better torpedoes they would have sunk the Warspite (3 times!), 7 light cruisers and 20 or more merchants. Prien fired all his torpedoes at anchored ships; they didn't react at all-apparently they never even knew they had been attacked.

I'm not making light of US torpedo problems; I'm just pointing out that we weren't the only ones.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-09-07, 10:57 AM   #10
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

The damage model in this game is buggy at best.

10 Mk14 torps at a Large Tanker, all spread along her starboard side, with 15-20 ft set as the depth setting so that at least 5 were under her keel. She looses her rudder, both screws, listing at a 30 - 40 deg angle AT LEAST, and her deck is underwater.... but keeps going along at 7 kts with the convoy

Yep...happend to me. I have also had this happen with Freighters too.... sometimes 1 torp breaks her back...sometimes a full load of 6 torps cant bring them down....
Faamecanic is offline   Reply With Quote
Old 04-09-07, 11:32 AM   #11
Godalmighty83
Sonar Guy
 
Join Date: May 2005
Posts: 398
Downloads: 0
Uploads: 0
Default

thats a common occurence for me, invincible ships speeding along despite being hit by every torp iam carrying. more annoying when they carry on at the same speed despite having no props left.
__________________
Were there monkeys? Some terrifying space monkeys maybe got loose?
Godalmighty83 is offline   Reply With Quote
Old 04-09-07, 11:54 AM   #12
rizZO_77
Sailor man
 
Join Date: Apr 2007
Location: Middelburg, Netherlands
Posts: 45
Downloads: 0
Uploads: 0
Default

dont know if it has been pointed out already but i notice the majority of "not sinking altough 6 torps hit it" cases happen when hitting the target at the bow or astern.

This afternoon i tried to sink a merchant anchored at a jap harbour. Due to the fact it was moored in one of those little inlets i had to shoot its bow.

5 Torps (!) later i could see some sailors bring out sticks and marshmellows and they went on partying by the nice fire at the bow happily singing Dixie..... No sinking....not even a dent apart from a cosy campfire at the front mast.

And its not the first time..... God i hate marshmellows
rizZO_77 is offline   Reply With Quote
Old 04-09-07, 12:15 PM   #13
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

I hit an Asizuki (or whatever the name is) destroyer the other day with a single torpedo; it burst into flames, came to a complete stop, and developed about a 20 degree list to starboard. I waited for it to sink, but it did not. I waited there for 13 hours under time compression, submerged, while the fire raged. At midnight, when it was still on the surface and burning, I maneuvered to the rear of the destroyer. I got about 1000 yard off his stern, facing away from him, and surfaced. Then I engaged with the deck gun.

Now, I figured after 13+ hours, either the fire would have been under control or everyone aboard would have been dead. Not so. At my third shot, a spotlight came on and his two stern turrets opened up on me. I did eventually sink him, taking one hit in the rear, but I'll never do that again.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.