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Old 04-08-07, 09:28 PM   #10
XanderF
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Join Date: Jun 2003
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Umm...Neon...it's the same either way. Order of operations and all - division and multiplication can be done in any order (although, traditionally, they are done left to right).

If there was addition or other functions in there, certainly, the order would matter - but I think you'll find that whatever numbers you plug into your two examples, they come out the same.
Quote:
Originally Posted by JSalinger
Quote:
Originally Posted by XanderF
The easiest method I found was posted over in the 'hitting fast targets' thread.

Put your periscope just ahead of the ship crossing your FOV. As soon as the bow touches a vertical line, start the stopwatch. Stop it when the stern crosses the line. You already know how long the ship is in meters from your recognition manual, and you know have the time he took to cross that distance.

The EXACT speed is thus:

V (knots) = 1.9438444908 * Length (meters) / T (seconds)

...or you could replace the constant with 1.95, or 2x for a very quick estimate (and one you can likely do in your head. Double the ship's length, and divide by the time it took to cross bow-to-stern through your 'scopes line)
*grins* Actually Herr Kaleun, that is the formula for the average velocity of an object travelling with a non-constant speed (speed is the rate at which position changes, velocity is the rate at which speed changes, and acceleration is the rate at which velocity changes). In reality, the formula is this:

V=D/T

when V=velocity, D=displacement (the change in position), and T=time.

Sorry, shouldn't be too picky...this Kaleun paid too much attention in physics class. LOL
That formula...IS V=D/T? You are measuring distance (in meters - ship's length), and time in seconds. The multiplication for 1.94... is just to convert the resulting velocity in 'meters/sec' to 'nautical miles/hour' (or "knots"), which is V.
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