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Old 04-05-07, 04:52 PM   #16
Dustyboats
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Default SH4 Theatre Chart

Quote:
Originally Posted by Dustyboats
If its a help to you I can send you an attachment in an e-mail of the SH4 Chart..need your e-mail though and promise I will self destruct on reciept!!! ...Dusty UK Southampton
Its me back again. Been trying all evening to get this to you, but my system just will not have it. Ideas...(1) I can get it reduced, its 21"x17", and try after Easter? 920 I can post this one to the nearest and perhaps you will have better luck getting it on your system.....Incidentally there is no "drop down" as in SH3.....Sorry chaps....Dusty.
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Old 04-05-07, 05:07 PM   #17
CyberOps
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if you could post that one then it would be great, maybe upload using rapidshare ?
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Old 04-06-07, 05:50 AM   #18
Dustyboats
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Pacific Theatre Chart.

Quote:
Originally Posted by CyberOps
if you could post that one then it would be great, maybe upload using rapidshare ?
If you are in UK phone me on 02380365204...I'll get your address and post on....Cheers ....Dusty.
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Old 04-06-07, 01:53 PM   #19
foxis
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I too am looking for that map - any way to make it more readily available as it was excluded in some territories and/or versions?
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Old 04-06-07, 02:25 PM   #20
CaptainCox
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Been looking in to this or rather putting any "movable" map in to the "main" map screen...OK managed to actually get the "movable" map to show up...that's a start...but I can't for the love of God! grab it and move it around.

This is what the code in the "menu_1024_768" .ini looks like so far.

Quote:
[G31 I28]
Name=Target;NEW MAP
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-700,1600,2000,1636
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/NewMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
I made it huge for test purposes in case you wonder about the size.
I guess maybe Beery could answer this as i think he was involved with the Sh3 Convoy Map or?
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Last edited by CaptainCox; 04-06-07 at 02:56 PM.
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Old 04-06-07, 03:54 PM   #21
CaptainCox
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WOW! this is stupid, been at this now for at least 2H... I guess i am stupid. There is something that don't work like in SH3 with this one and i can't figure it

I am sure its a super simple solution like always, but at the mo i can't see it...anybody...a clue, a trick or 2...please.

Again the code
Quote:
[G31 I28]
Name=Target;NEW MAP
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-700,1600,2000,1636
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Mapp.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
I can see the Map in game but can't move it...just so you don't have to go back a page.
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Old 04-06-07, 07:02 PM   #22
Jungman
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Comparing to what they did for SH3 Navimod, do you want to upload what you have so we can all take a look? More people working on it the better.

I do not have the NewMap.tga though, since my Graphics skills are below par.

But I can try to figure out what the differences are and maybe get a work around.

I need to know exactly what you did to reproduce the problem, it may not be possible to do it just like SH3 but that old command left over (tool helper icon -RetroTool Mod) from SH4 can be tied to pop back and forth between two graphics, just replace the one tga with this new overlay (position etc) and with one click you can flip it on and off. I guess. Upload what you got and I can give it a try, or you can use that idea.

Last edited by Jungman; 04-06-07 at 07:15 PM.
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Old 04-06-07, 11:35 PM   #23
CaptainCox
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Cheers man...its a bit awkward cause of the time diff but you are absolutely right about the more the merrier...here goes (Menu.ini and a test map).
http://files.filefront.com/map_testr.../fileinfo.html
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Old 04-07-07, 07:42 AM   #24
Dustyboats
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Quote:
Originally Posted by Gildor
Seeing as I bought SH4 in Canada, I did not get any stuff with the purchase other than a brief manual and the game DVD. There was no fold-out map.

Is there a way to get a map insert that you can drag down to look at like in SH3 for the SH4 map? I have never even seen the map yet but from what I hear, it has aircraft ranges, shipping routes, etc.
Hi Gildor. I cannot get this chart to you...my system will not take it. Sorry dear chap, but keep watching posts in SubSim. Someone weill crack the problem. Best Regadrs .....Dusty
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Old 04-07-07, 09:00 AM   #25
Gildor
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No problem. Thanks for the attempt. By the looks of it, I think this will eventually be happening.
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Old 04-07-07, 05:44 PM   #26
Jungman
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Quote:
Originally Posted by CaptainCox
Cheers man...its a bit awkward cause of the time diff but you are absolutely right about the more the merrier...here goes (Menu.ini and a test map).
http://files.filefront.com/map_testr.../fileinfo.html
Juat what I thought, notice it is stuck right top by the Tool Helper Texture? That I think is th problem.

Question: Are you going to make this an alpha transparent overlay with the trade convoy routes? That MapI.dss looks rather poor...unless you are using that for a placeholder.

Next I am going to see if I can get it to flip back and forth using the original spot for the tool helper (just renaming the TGA).
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Old 04-07-07, 06:19 PM   #27
CaptainCox
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Hi man...I am still awake here...but not for long, its like 2:15 AM here
No that just a test map. I really appreciate anybodies input on this one as IT IS GETTING ON MY NEVERS!!! been at it for at least 5-6h today...what a waist. I hope you can look at it with fresh eyes man. If you could scan the "Game Map" please do, other wise I will do it but 1st thing on Tuesday back at work. I only wish we could find what the H..l is making this one so hard :p

EDIT: tried with the tool helper but it just breaks up the .dds in to many pieces. But again, i been at it for to long and can't see fuke all.

EDIT EDIT: OK going to bed here, if you crack it I will even make those trade routes in Photoshop in the morn...you better believe it
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Old 04-08-07, 12:04 AM   #28
Jungman
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hehe, Ok. I am trying now. Back home now...I will give it 'mein besten'...I never sleep much...
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Old 04-08-07, 12:36 AM   #29
CaptainCox
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Morning man...did you find something?. Will eat some breakfast and get grinding on with it here.
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Old 04-08-07, 05:35 AM   #30
Jungman
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It seems you did everything correct.

I am now trying to add other things such as Zone lines and some other ideas.

I been working on this exclusive. With the Retro tool mod, there is a slider, 'verticle=30' type command for those tga tools.
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