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Old 04-06-07, 04:46 PM   #16
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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The Fixes for your crew

Quote:
Originally Posted by GoldenRivet
Once more my sub has secumbed to the depth charges of the Japanese Navy.

This time i was running silent at 1 knot at a depth of 200 feet. after an hour of depth charging a location about 2 or 3 miles north of me the three destroyers suddenly made a B-line for my position and dropped a lethally accurate pattern of DCs right on me.

heavy flooding in a couple of compartments, light flooding in all compartments. tried my best with the POS damage control interface. no results

sank to 1300 feet, struck the bottom. blew every cubic inch of compressed air in the tank all the way down.

BUT - according to the end game footage ... somehow i have retired from the navy - taken a staff position - wrote memiors about my exploits in the navy and lived long enough to have grand children.

WHAT - THE - F - EVER im going to set up a cooler of beer and watch TV for a while

SH4 has some issues to work through . I'll continue to play this GAME though but only when taking a break from the SIMULATION called SH3
Reduced Depth Charges Lethal Radius:
http://rapidshare.com/files/23169672...H_IV_.zip.html Also read,
Reduced Depth Charges Lethal Radius Help's on the way here! (Redwine)"We played some missions, now with the tweaked depth charges, they produce lethal damage when they explodes near the sub, not as before, when they was able to kill the sub exploding at 30 meters. Default depth charges have a lthal radius random between 4.5m and 40m, 40 is terrible unrealistic, in SH2 and SH3 we discovered historical information about the mos extensive used depth charge, the 420lb has a lethal radius on a hull of 3/4 inch and 1 inch of about 4m..... for TNT, and this value rise up up to 7m into AMTOLor MINOL at later war times".

Last edited by donut; 04-06-07 at 05:04 PM.
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