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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Ok, well, so much for days/weeks:
The Yamato with the NBB_Yamato_T01.dds texture mapped using coordinates from the standard index array: ![]() The Yamato again, this time textured with the RGB channel of NBB_Yamato_O01.dds. Note that I ONLY used the last TMAP texture index coordinates here, and completely ignored the standard texture index coordinate array. ![]() See all the rust and deep shadows? TMAP solved... Well partially, now for interiors... Will look asap ![]() |
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