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Old 04-05-07, 02:59 PM   #1
Banquet
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I agree with you in many respects. The game would never be released if everything was 100 percent accurate. A lot of the detail would only be glanced at anyway. A lot of submarine patrols were to cover surface forces and invasion forces.. the subs were stationed in a set position and most of the time never saw a ship. I wouldn't want too many patrols like that!

Having said that.. although I wouldn't expect the devs to add every ship type, aircraft type and accurately model every port.. I would jump at the chance to download a mod that did that!
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Old 04-05-07, 03:15 PM   #2
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Quote:
Originally Posted by Banquet
I agree with you in many respects. The game would never be released if everything was 100 percent accurate. A lot of the detail would only be glanced at anyway. A lot of submarine patrols were to cover surface forces and invasion forces.. the subs were stationed in a set position and most of the time never saw a ship. I wouldn't want too many patrols like that!

Having said that.. although I wouldn't expect the devs to add every ship type, aircraft type and accurately model every port.. I would jump at the chance to download a mod that did that!
I think that most people truly do think that way or like the esteemed AVGWarhawk, but if I can use an analogy, it is like sharks to blood. People post about bugs or a few critical flaws, and then it seems to open the main induction valve. Everyone has to point out every little detail that is not perfect.
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Old 04-05-07, 03:23 PM   #3
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Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.

This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
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Old 04-05-07, 03:32 PM   #4
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Quote:
Originally Posted by akdavis
Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.

This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
No, I don't agree. You can recreate conditions 100% and have different outcomes based upon the decisions of the participants. You could, for example, recreate the Ward's patrol outside of Pearl on the morning of December 7, 1941 and based upon the timing of your decisions or the decisions themselves, you could miss the one in a million shot that hit the midget submarine. Besides, I think the post is pretty clear in spelling out that we are talking about recreating ports, aircraft, etc 100%, and not making a carbon copy of the war to unfold as a movie. The negative posts take the developers to task for not creating ports authentically or modeling planes completely to detail. To me those things do not affect gameplay. Having the Japanese task force off Midway not there for the battle is a flaw that needs addressing, but the number of ships at the atoll during the course of the war is eye candy and not a factor, which is my entire point.
You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
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Old 04-05-07, 03:44 PM   #5
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Agreed that tradeoffs need to be made for the sake of differing historical records, playability, technological limitations, etc. I remember Kpt Lehmann saying that when GWX was being made, they wanted to recreate the historical composition of convoys but couldn't because they were just too huge and the game would choke on that number of ships. An example of where technology holds us back.

I love historical accuracy as much as the next guy and would even consider myself a stickler for it. But if the game misses it, I don't hold it against the developers and say it's their fault. There's just too many other factors in the equation to say that they didn't put X in because they were too lazy or inept or whatever slander you want to throw at them. First and foremost they're making a game and they're on a timeline. Some things will need to be omitted so they can get it done. But luckily there's enough flexibility in the game that the modders can step in and take the time to research the things that the developers had to sacrifice for the sake of getting the game done.

So all in all, I guess I agree.
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Old 04-05-07, 03:48 PM   #6
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Quote:
Originally Posted by mookiemookie
Agreed that tradeoffs need to be made for the sake of differing historical records, playability, technological limitations, etc. I remember Kpt Lehmann saying that when GWX was being made, they wanted to recreate the historical composition of convoys but couldn't because they were just too huge and the game would choke on that number of ships. An example of where technology holds us back.

I love historical accuracy as much as the next guy and would even consider myself a stickler for it. But if the game misses it, I don't hold it against the developers and say it's their fault. There's just too many other factors in the equation to say that they didn't put X in because they were too lazy or inept or whatever slander you want to throw at them. First and foremost they're making a game and they're on a timeline. Some things will need to be omitted so they can get it done. But luckily there's enough flexibility in the game that the modders can step in and take the time to research the things that the developers had to sacrifice for the sake of getting the game done.

So all in all, I guess I agree.
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Old 04-05-07, 03:58 PM   #7
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I like historical accuracy when it gives me flavour and challenge. too much of it locks a game, possibly making it not very funny.

I find that SHIV is a tad on the easy side because it ISNT realistic in some aspects, like EZ mode using deckgun and AA gun, and too thick single contact reports, air search radar that gives you 360 radar for 30 km range.

In that case I would like "more" realism. But also I don't exactly enjoy the realism presented in the GW/NYGM mods in SH3 when the calendar turns mid 43 and later. The game just is hard, real hard and I find myself being entertained less. So I scoot about from 1940 to early 1943 in my SH3 campaigns.
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Old 04-05-07, 04:45 PM   #8
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Quote:
Originally Posted by WFGood
Quote:
Originally Posted by akdavis
Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.

This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
No, I don't agree. You can recreate conditions 100% and have different outcomes based upon the decisions of the participants. You could, for example, recreate the Ward's patrol outside of Pearl on the morning of December 7, 1941 and based upon the timing of your decisions or the decisions themselves, you could miss the one in a million shot that hit the midget submarine. Besides, I think the post is pretty clear in spelling out that we are talking about recreating ports, aircraft, etc 100%, and not making a carbon copy of the war to unfold as a movie. The negative posts take the developers to task for not creating ports authentically or modeling planes completely to detail. To me those things do not affect gameplay. Having the Japanese task force off Midway not there for the battle is a flaw that needs addressing, but the number of ships at the atoll during the course of the war is eye candy and not a factor, which is my entire point.
You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
So he was actually making a statement in absolute terms that was not absolute. Like I said: unhelpful.
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Old 04-05-07, 05:01 PM   #9
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Quote:
Originally Posted by akdavis
Quote:
Originally Posted by WFGood
Quote:
Originally Posted by akdavis
Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.

This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
No, I don't agree. You can recreate conditions 100% and have different outcomes based upon the decisions of the participants. You could, for example, recreate the Ward's patrol outside of Pearl on the morning of December 7, 1941 and based upon the timing of your decisions or the decisions themselves, you could miss the one in a million shot that hit the midget submarine. Besides, I think the post is pretty clear in spelling out that we are talking about recreating ports, aircraft, etc 100%, and not making a carbon copy of the war to unfold as a movie. The negative posts take the developers to task for not creating ports authentically or modeling planes completely to detail. To me those things do not affect gameplay. Having the Japanese task force off Midway not there for the battle is a flaw that needs addressing, but the number of ships at the atoll during the course of the war is eye candy and not a factor, which is my entire point.
You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
So he was actually making a statement in absolute terms that was not absolute. Like I said: unhelpful.
Perhaps you have not completely read the post or are unable to understand it. My point is that you cannot recreate the Pacific Theater 100% accurately, and the negative posts about not finding the game 100% accurate are not only "unhelpful," but they also detract from discussion of more pertinent issues that affect the game. You may be as dismissive as you like, but I wonder who is being "unhelpful" here? This post was about people complaining about the developers not recreating installations, aircraft, ships, and their numbers with 100% fidelity, which I agree is impossible to do. Hence the post asking why people spend so much time posting about the game not being so. Nowhere in any of the posts have I advocated for 100% accuracy or fidelity. I have in fact questioned those that have.
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Old 04-05-07, 05:15 PM   #10
akdavis
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Quote:
Originally Posted by WFGood
Quote:
Originally Posted by akdavis
Quote:
Originally Posted by WFGood
Quote:
Originally Posted by akdavis
Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.

This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
No, I don't agree. You can recreate conditions 100% and have different outcomes based upon the decisions of the participants. You could, for example, recreate the Ward's patrol outside of Pearl on the morning of December 7, 1941 and based upon the timing of your decisions or the decisions themselves, you could miss the one in a million shot that hit the midget submarine. Besides, I think the post is pretty clear in spelling out that we are talking about recreating ports, aircraft, etc 100%, and not making a carbon copy of the war to unfold as a movie. The negative posts take the developers to task for not creating ports authentically or modeling planes completely to detail. To me those things do not affect gameplay. Having the Japanese task force off Midway not there for the battle is a flaw that needs addressing, but the number of ships at the atoll during the course of the war is eye candy and not a factor, which is my entire point.
You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
So he was actually making a statement in absolute terms that was not absolute. Like I said: unhelpful.
Perhaps you have not completely read the post or are unable to understand it. My point is that you cannot recreate the Pacific Theater 100% accurately, and the negative posts about not finding the game 100% accurate are not only "unhelpful," but they also detract from discussion of more pertinent issues that affect the game. You may be as dismissive as you like, but I wonder who is being "unhelpful" here? This post was about people complaining about the developers not recreating installations, aircraft, ships, and their numbers with 100% fidelity, which I agree is impossible to do. Hence the post asking why people spend so much time posting about the game not being so. Nowhere in any of the posts have I advocated for 100% accuracy or fidelity. I have in fact questioned those that have.
You misunderstand me. If you, in fact, believe that 100% historical accuracy is not possible, then the question you posit is disingenious. That is what I am calling unhelpful. You are creating a strawman to attack. No one actually believes that 100% historical accuracy is possible. There are just a good number who lean strongly to the 100% end of the spectrum instead of the 0% end. Those ends are both absolutes that can't practically exist.
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