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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
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I agree with you in many respects. The game would never be released if everything was 100 percent accurate. A lot of the detail would only be glanced at anyway. A lot of submarine patrols were to cover surface forces and invasion forces.. the subs were stationed in a set position and most of the time never saw a ship. I wouldn't want too many patrols like that!
Having said that.. although I wouldn't expect the devs to add every ship type, aircraft type and accurately model every port.. I would jump at the chance to download a mod that did that! |
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#2 | |
Electrician's Mate
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#3 |
Samurai Navy
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Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.
This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
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#4 | |
Electrician's Mate
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You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
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#5 |
Navy Seal
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Agreed that tradeoffs need to be made for the sake of differing historical records, playability, technological limitations, etc. I remember Kpt Lehmann saying that when GWX was being made, they wanted to recreate the historical composition of convoys but couldn't because they were just too huge and the game would choke on that number of ships. An example of where technology holds us back.
I love historical accuracy as much as the next guy and would even consider myself a stickler for it. But if the game misses it, I don't hold it against the developers and say it's their fault. There's just too many other factors in the equation to say that they didn't put X in because they were too lazy or inept or whatever slander you want to throw at them. First and foremost they're making a game and they're on a timeline. Some things will need to be omitted so they can get it done. But luckily there's enough flexibility in the game that the modders can step in and take the time to research the things that the developers had to sacrifice for the sake of getting the game done. So all in all, I guess I agree. ![]()
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#6 | |
Electrician's Mate
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#7 |
Grey Wolf
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I like historical accuracy when it gives me flavour and challenge. too much of it locks a game, possibly making it not very funny.
I find that SHIV is a tad on the easy side because it ISNT realistic in some aspects, like EZ mode using deckgun and AA gun, and too thick single contact reports, air search radar that gives you 360 radar for 30 km range. In that case I would like "more" realism. But also I don't exactly enjoy the realism presented in the GW/NYGM mods in SH3 when the calendar turns mid 43 and later. The game just is hard, real hard and I find myself being entertained less. So I scoot about from 1940 to early 1943 in my SH3 campaigns.
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#8 | ||
Samurai Navy
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#9 | |||
Electrician's Mate
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#10 | ||||
Samurai Navy
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