![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#24 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
|
![]()
Thanks for your answer, Mush Martin.
Maybe I didn't explain my qustions good enough. I know the editor very well and I scripted some SinglePlayerMissions when patch 1.2 was in the line... I did my "research" for triggering a "spawn unit" event some twenty months ago but failed to success. ACSoft describes a solution for this problem, but I want to make sure it is a "trigger" for an "event" as the editor defines those values. If so I'd like to understand the procedure. Is it a players action based trigger or is it a time based trigger? ACSoft?
__________________
![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
![]() |
![]() |
|
|