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#1 |
Fleet Admiral
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bigboywoolly is the person to ask about this. You could send a PM. Not sure if that's one of the "secrets" of GWX though so he might hint but not tell. I don't think it is possible to split a convoy or delete units from it in SHIII during it's passage though so if it starts with escorts it will have them the whole way because of the way units in a convoy are handled. BBW?
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#3 |
Chief of the Boat
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It is reflected in the number and 'capability/status' of the escorts as the war progresses. Air cover is also representative of reality ie: combat radius
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#4 |
Commander
![]() Join Date: Jan 2007
Location: Kent
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Of course there is the small matter of actually finding a convoy in the middle of the wide North Atlantic but thats a mere technicality
![]() Think I'll give my patrol area a miss on this cruise and follow the Pet Shop Boys advice. Go West the man said and so I shall. About 600 miles off the Irish coast for starters and then the waiting will begin
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Unfortunately its not possible for a rnd group to have the escorts leave after a certain point so any escorts are in from the stat till the end
Game engine limitation Early war convoys do have less escorts though to make up for that Not all early war convoys sailed without escorts in RL anyway - the bulk did |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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No a ship is on from start till finish in the rnd
In the scr you can script ships leaving In PQ17 the escorts are in 4 groups seperate to the merchants and they peel off and leave the convoy alone as happened Not a simple job to do and unworkable to replace all the early war convoys in the rnd with individually scripted ones in the scr The happy times mission is an example of a scripted convoy with a meeting point for escorts |
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