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#14 |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
Posts: 44
Downloads: 2
Uploads: 0
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These encounters with @unsinkable ships@ happened to me a couple of times but, last night, I tried to see if it was some kind of a "realism feature" or else...
So, I engage, at night, off the coast of Honshu, one large tanker and a medium merchant. I sink the second one with two torps dead center. I hit the tanker with two torps also, she starts to list, slows down and bursts into flame, but still sails strong. Smelling another one of these "unsinkables", I decide on making my experiment. I hit her with two additional torps (and the gaping holes showing tells me that they did damage)... More flames (it's like Dante's inferno on the bridge but I can still see people walking nonchalently) but still sailing at 5 knots... Hit with another two. Big booms. No effect apart from a slow down to 2 knots. I stick with the tanker for three full days (Time Compression @ 128 max.), only going surface at night to avoid the planes during daylight. After three days, I decide on throwing five more torps in the tanker. All hit and the ship stops... but does not sink. I go surface and empty my deckgun ammos on her, to no avail. I wait another full week game time. Nothing. So, since last evening, I am now convinced some ships are indeed unsinkable. I'll wait for a patch. I have no difficulty in believing that, in real life, some ships took some time to sink. However, I very much doubt that the devs went as far as to model this possibility. Seems to me that it looks more like a problem than a touch of realism... But, hey, I could be wrong... |
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