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#31 |
Lucky Jack
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@Luke/Banquet
Good deal. I'm glad it helps in you solutions. ![]()
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#32 |
Machinist's Mate
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Should the TDC be 'remembering' data for separate ships? I'm sure I read somewhere it would do this but all it remembers for me is the ship type.
I.e I have to input range, AOB, and speed for each ship and then if I point the periscope at another ship I had previously input this on - the data stays the same as the previous ship.. I was under the impression the TDC would remember AOB, speed and range for each ship I had input it for.. or did I get the wrong idea on this? |
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#33 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#34 |
Sea Lord
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I think it just remembers ID. IRL, without multiple TDCs I don't see how a simple mechanical computer would remember multiple target speeds, AOB, and range.
Edit: You beat me to it once again Warhawk! ![]() PD |
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#35 | |
Watch
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Hey Mookie, Are you the same 'Mookie' as on DU???? Up Periscope!!! Wahoo Parche (DU) |
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#36 |
Captain
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The magical stop-watch actually simulates the team work involved in taking distance and range bearings over time. Its the most efficient way of modeling that team interaction considering there is no way to do all that work silmultaneously as it was in real life. I'd love it if I could take a bearing and range reading and relay it to the crew and then start the watch, then after some time take another bearing and range reading and add it all together with the tim elapsed to get a good speed estimate.
What sucks is that they wont even allow you to pause and go to the map to plug all the info in. It just makes everything even more inaccurate...perhaps its a bit more frustrating because I use a S-boat so I lack the luxuary of speed to always set up for shots well in advance, I tend to always arrive with minimal time to spare. |
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#37 |
Machinist's Mate
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Thanks AVGWarhawk and PD.. I must have been mistaken.. what you say makes sense.
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#38 | |
Samurai Navy
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As for me, assuming I have the time, I prefer to plot the exact ship position, plot it again 3 minutes and 15 seconds later, then measure the distance between the two points. The distance in hundreds of meters is the speed in knots.
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#39 |
Beach Leaf
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While I understand all these ideas and how to use the TDC, what I have found challenging is being able to implement any of these methods and still have time for a shot. I can't imagine having a ship close enough to id, then having a full three minutes to calculate the speed (or having enough time to verify the accuracy of the PK settings), then finalizing the firing solution and getting off a few torpedos while the ship is still in optimal range.
It might be possible if you position yourself perfectly long before the convoy gets there, but I find that when I detect convoys visually, the DDs see me before I get close enough to be able get any kind of heading info on the convoy itself. If I'm submerged they don't see me but I don't have a chance at moving fast enough to get into position. |
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#40 | |
Machinist's Mate
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#41 | |
Lieutenant
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#42 | |
Seaman
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are you looking at the top or bottom dial on the PK? not sure what they represent as I dont know how to check my calculations like osme of you are saying. I mostly look at the attack map |
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#43 | ||
Lucky Jack
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I just used this method and my two torpedos hit in the exact same spot. I started my target at 8kts(rough seas slow the targets). May AOB set started to move ahead of what it should have been. I adjusted speed on the TDC to 7kts. My AOB on the TDC looked and stayed just like I see from my scope. These observations took over 5 minutes. Constant change and updating until the PK is dead on to what is happening in my scope view. Once your are dead on, then sit back and wait for the moment. These calculations are slow and methodical. The race is not won by the swift in submarines. I was dead on at 7kts. The rest was just lessening the distance to 1000 yards and I let them fly. Two hit and one prematured. 7100 tons sunk ![]() When you are in the attack mode....slow yourself down and plan your work and work your plan. I get excited and want it all to happen fast but I have to slow myself down and take as many observations that I can without being spotted.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#44 | |
Lucky Jack
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Sometimes you are just in a bad postion. As Banquet said, do an end round. Race ahead on the suface in the projected track and submerge. You are an ambush machine so let the convoy come at you. You will have plenty of time to pick your targets. Attempt to enter the convoy at the convoys 2 or 10 o'clock postion to avoid the DD. Once he has past you...your in and the convoy is yours to hit ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#45 |
Seaman
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im sorry for so many questions
when you say you look in your periscope to compare to the top picture in the pk, are you talking about the bearing numbers or the picture of the boat? ITs probly simple but my mind is not graspinng it ![]() |
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