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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Rear Admiral
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The problem comes that, with that interaction often comes a social obligation. LFG? Nobody wants you around if your just going to be in for 15 minute and bail. Theres sort of an unwritten rule to stick it out for some undertmined lenght of time - otherwise you wont get invited again. Particuarlly in any sort of large or *cough* "epic" encounter. Then, heavan forbid if your of a class or skill subset crucial to the groups survival. And if the group is working something, you can't just go AFK in the middle of the fight - or rather you shouldn't. In group centric games, people who go afk alot, leave early, and are otherwise not focused, do not get invited back very often, and participating in said groups, is crucial to your own advancement. Kind of a bummer huh? |
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#32 | |||||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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That said, I really think SubSims COULD benefit from this arrangement. As to "the servers" - honestly, that's more optimistic than I would put it. 'Planetside' is a pretty good example of a 'failed' MMO - 3 servers, current max simultaneous population is about 6,000 - 9,000 on each on a good night. Personally, I think *one* (or two, for our European friends) servers with HALF those numbers each would be the perfect target for an MMO-SubSim. Your comment about mods is, unfortunately, the only real caveat I see with this. Obviously, no mods would be possible. On the one hand, that CAN be a major killer. On the other, the very format of MMO means that the developers themselves are adding content on nearly a monthly basis. Quote:
That said, that's not the ONLY thing there is. Even in the most group-centric MMO (and there are definitely some that are more of this than others), there is single-player content. Quote:
For something like 'WoW' - which relies heavily on grinding, camping MOBs, queueing up for unique item drops, etc - yeah, I can see the "casual gamer" not being very welcome. I can't fathom why SH:WP would be ANYTHING like that, though. There are no unique items, you aren't levelling. Worst thing that would happen if someone dropped out of your wolfpack halfway through a patrol would be...you are down 1 sub. That's it. Not exactly the end of the world. |
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#33 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
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Then you have to ask yourself what what would an MMO Sh4 bring to the table? Nothing I can see. Do you think theres enough people who want to be individual crewmen on a sub? Great, I'm a helmsman for 2 hours. Doesnt sound like fun. Or wolf packs you say? How big? What would an MMO add to current wolf packs? Since theres no real character improvement and no questing for the Uber Sword of Noob Pwning wheres the incentive to pay out $x amount a month.
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#34 |
Rear Admiral
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When i played PS, pre bogus expansion, I was blessed with being in an outfit that happened to be online when i got home form work. So i only ran with the outfit on teamspeak. Point being, if someone was a noob, retard, or otherwise a dumbass, everyone knew it and everyone just shined him on. If your not a focused player, people will remember.
Hmm, looks like my old outfit has disowned me since i no longer play. LoL http://myplanetside.station.sony.com...8339&worldId=3 I was primarly CE, or scout/sniper for awhile. So i didnt get alot of kills. later on i switched to "skill-less assault" for the plasma spamming fun down into towers and spawn areas :P Man i have so many awesome memories of that game. Ever see the movie, "Terran Conquest" (100 MB WMV file), that movie was made in part by my old outfit. (42nd fire ant brigade) |
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#35 | |
Sailor man
![]() Join Date: Dec 2005
Location: Ontario, Canada
Posts: 49
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As for the problem with people leaving their wolfpacks why not just have two systems. 1 for clans and the other for recreational use. So if you use the recreational one there is no reason to expect you or someone else to stay. (Maybe as an incentive you have to be in base to "save" the game or else you take a hit on renown) and clans (flotillas,wolfpacks) would be more "professonal subsimmers" (which would be cool because you could have a clan specific skin or something for your subs). |
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#36 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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![]() Anyway, moved to the West coast, and the hours of play shifted quite a bit. Bummer, too. Always played Terran, though, and - yeah, that game DEFINITELY had some of the best memories of any game I've ever played. We were mostly an AirCav outfit, and we Gal dropped into some INTENSE firefights. My favorite were the gen blowing missions, when several of us would guard the entrance in bolted down MAXes and have medics and repair dudes running around behind us, keeping us patched up while we POURED lead into the doorway. Good times, man, good times. EDIT: Huh, still in my outfit. Looks like I outrank you in CR, but you beat me in BR. :-) http://myplanetside.station.sony.com...037&worldId=15 |
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#37 |
Rear Admiral
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Twice the kills too. Mah e-pein's bigger!
![]() ( We had dedicated squad leaders, so command rank for me wasnt a concern, frankly i didnt want it) |
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#38 |
Commander
![]() Join Date: Apr 2005
Posts: 459
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Reading the "nay" opinions here does not fill me with confidence WRT future MMO games
(of whatever sorts). I guess we will all be forever in the thrall of the lowest common denominator, getting the same basic kinds of content over and over just dressed up in different clothing. Now perhaps because I've never really felt the urge to sign up for one of these games* I have little to contribute to this idea (or against it), but it certainly on the surface seems like it would be cool. In practice yeah maybe not so much, and probably not profitable, but in any event I'd sure like to see a MMO game come out which just shatters the genre conventions. Would that be a naval/air MMO? Maybe not but I'd sure like to see some developer try. I guess the game to look at for any sort of model (obviously) would be Dangerous Waters. What do they do right which would translate to the WWII environment? What wouldn't translate? I think the map would have to be much smaller and scaled down from what we see in SH3/4, with significant enemy traffic about an hour's sail away or so. But being in an environment where the Japanese are assaulting this island over here, the Yamato shelling the beaches while the American fleet sneaks up on them, suddenly unleashing a horde of Dauntlesses, while a few American subs inch towards the troop transports, that would rock IMHO. But I don't want Battle- field like arcade gayness, that is for sure, but the public probably would. *[In the case of MMORPGs, the relative lack of true role-playing lies near the top of reasons why I never wanted to get involved in those, as does the static unchanging nature of the world, along with the "everyone is a hero so nobody is" syndrome. I could go on.] |
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#39 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
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Anyone heard of Enigma: Rising Tide?
I'm sure most of you have. It was scheduled to become an MMO. Never happened, even though the game enjoyed some commercial success. It would have been interesting, to say the least, how it would have played out. I could certaintly have found it enjoyable. But, its not everyone's cup of tea.
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#40 |
Seaman
![]() Join Date: Mar 2006
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Perhaps this thread could be made into some sort of Poll to see how the SH3-4 community at large would vote on such a concept.
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#41 |
Rear Admiral
![]() Join Date: Mar 2005
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I dont need a poll.
I can most assuredly tell you that it would be in the neighborhood of 20 to 1 against. |
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#42 |
Swabbie
![]() Join Date: Apr 2007
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my 2 cents:
XanderF says repeatedly that subscription plans are a windfall for publishers--this is wholeheartedly not true if you are at all familiar with the upkeep of IT infrastructure. It is expensive, to put it mildly, to maintain a server farm. A niche market, as sub games generally are, with a small number of players, would be nothing more than a horrid money sink. It would float for two, maybe three months before the publisher tanked--and that's assuming everyone who played it LIKED it. I don't think this one is in the cards soon, unfortunately. ![]() |
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