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#1 |
Watch
![]() Join Date: Apr 2005
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I've just returned from my third patrol and noticed one of my rear torpedo room guys now has a third ability, a 'local ability' named 'increased surface speed.' And one of my engine room crew also suddenly sports a third ability that says 'increased torpedo speeds.'
This one is completely new to me! I've searched the forum about it, but nothing came up. The manual doesn't mention this. No more in-game info available either. So, okay, the abilities speak for themselves, but what about the term 'local ability?' It could suggest such a crewmember needs to be in a specific compartment for his ability to work (i.e. increaded torpedo speed guy should be in a torpedo room for that ability to work).
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#2 |
Navy Dude
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From what I gathered on seeing this, the crewmember has worked in that certain compartment long enough that he has gained skill in an area. What I mean is, that if John Doe works in the Torpedo room long enough, he will gain a local ability for torpedoes. I guess this represents well trained crew members.
But that is just my hypothesis...
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
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How can a crewmans skill make a torpedo faster ?
Maybe they mean reload times. |
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#4 |
Sailor man
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There are 7 local abilities
4 for the torpedo dept. and 3 for the engine dept. Read the following for the details, it's copied and pasted from the game folder (UPCCrewdata) N.B. There are also 2 global abilities (Increase Fanatical Chance and Reduce Broken Chance) ************ Torpedo ************ [SpecialLocalAbility 1] ID=LAbilTorpSpec1 NameDisplayable= Torpedo Crew Leader AbilityType= SLA_ReduceTorpedoLoading AbilityValue= -25 ;% AbylityActsIn= SternTorpedoRoom, BowTorpedoRoom Image=1 SkillRequiredLeadership= 0.4 SkillRequiredMechanical= 0.5 SkillRequiredElectrics= 0 SkillRequiredGuns= 0.2 SkillRequiredWatchman= 0 [SpecialLocalAbility 2] ID=LAbilTorpSpec2 NameDisplayable= Torpedo Detonators Specialist AbilityType= SLA_ReduceTorpedoMalfunctions AbilityValue= -50 ;% AbylityActsIn= SternTorpedoRoom, BowTorpedoRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.6 SkillRequiredElectrics= 0.2 SkillRequiredGuns= 0.6 SkillRequiredWatchman= 0 [SpecialLocalAbility 3] ID=LAbilTorpSpec3 NameDisplayable= Torpedo Engine Specialist AbilityType= SLA_IncreaseTorpedoSpeed AbilityValue= 20 ;% AbylityActsIn= SternTorpedoRoom, BowTorpedoRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.6 SkillRequiredElectrics= 0.4 SkillRequiredGuns= 0.2 SkillRequiredWatchman= 0 [SpecialLocalAbility 4] ID=LAbilTorpSpec4 NameDisplayable= Torpedo Warhead Specialist AbilityType= SLA_IncreaseTorpedoDamage AbilityValue= 50 ;% AbylityActsIn= SternTorpedoRoom, BowTorpedoRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.2 SkillRequiredElectrics= 0.5 SkillRequiredGuns= 0.6 SkillRequiredWatchman= 0 ************ Engine ************* [SpecialLocalAbility 5] ID=LAbilEngineSpec1 NameDisplayable= Surface Propulsion Specialist AbilityType= SLA_IncreaseSurfaceSpeed AbilityValue= 20 ;% AbylityActsIn= PropulsionRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.6 SkillRequiredElectrics= 0.4 SkillRequiredGuns= 0 SkillRequiredWatchman= 0 [SpecialLocalAbility 6] ID=LAbilEngineSpec2 NameDisplayable= Underwater Propulsion Specialist AbilityType= SLA_IncreaseSubmergedSpeed AbilityValue= 20 ;% AbylityActsIn= PropulsionRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.4 SkillRequiredElectrics= 0.6 SkillRequiredGuns= 0 SkillRequiredWatchman= 0 [SpecialLocalAbility 7] ID=LAbilEngineSpec3 NameDisplayable= Propulsion Specialist AbilityType= SLA_IncreaseOverallSpeed AbilityValue= 200 ;% AbylityActsIn= PropulsionRoom Image=1 SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.5 SkillRequiredElectrics= 0.5 SkillRequiredGuns= 0 SkillRequiredWatchman= 0 |
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#5 | |
Sailor man
![]() Join Date: Oct 2005
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I REALLY hope that..
Quote:
![]() Assuming it's reload, and similar extras are in the game (not seen anything myself yet) then it's a nice little touch.... might even shave a second or two off a reload. Odd... lost a lump...try again - from the post above by Luke it might well be making faster torps - hope the code includes a section to ensure this doesn't make 'em miss as a result of decreasing the travel time ! |
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#6 |
The Old Man
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It could be the cross-training that occured was because those crew were in a compartment that isn't their prime ability for a while. Something to avoid if you want local abilities to make sense later on.
-Pv- |
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#7 | |
Ocean Warrior
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#8 |
Eternal Patrol
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Maybe he studies in his spare time.
I know, that's no answer, but who knows what they programmed into the game?
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#9 | |
Lieutenant
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#10 |
The Old Man
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"..I don't know about that. One of my sensor guys in the conning tower seems to have learned to load torpedos faster. Just saw it last night, didn't make any sense. His ability and specialization is sensors, and he's never set foot in the torpedo room..."
Does he have torpedo as secondary skill? -Pv- |
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#11 |
Bosun
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I had a guy with 4 abulities in my crew, he was the senior ranking officer but it was my first patrol so I assumed it happened a lot... They were all leadership related... Sorry I don't have a picture...
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#12 |
Sailor man
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It seems to be working in this way:
As an example, when a crewman becomes CPO, SCPO or MCPO there's 25%, 30% or 35% chance that he gets Increase Torpedo Speed local ability ONLY IF he has these minimum values Skill Mechanical= 0.6 Skill Electrics= 0.4 Skill Guns= 0.2 In general, the crewmen need a minimum requirement of 3 skills to get the local ability. Check my previous post for the correct values, in this way you can assign people with the required values in the correct dept. and there will be a chance to develop a local ability when the promotion comes. |
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#13 | |
Grey Wolf
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#14 | |
Seaman
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Now this local ability term...I suppose that means he has to be in the compartment to take advantage of it?
I have several of these local abilities but I have noticed for example I have a guy in the engineroom with increase torp loading skills....when I switch him with someone in the torp space my effectiveness in both spaces go down. Does anyone have any ideas?
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#15 |
Bilge Rat
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I don't know...
Increase load speed is ok, training makes you better. Reduce torpedo malfunctions is ok too, if you take better care of them, they will work better. But, the two other sound very arcadish. You just don't increase the speed or damage of a torpedo just like that, on board ship. |
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