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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#182 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#183 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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Thanks, Rubini and please check your PM!
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#184 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ok!
Check your email! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#185 | ||||||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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do you have any news of "Stay Alert - crew fix 16km version" ? I think your 8km mod works great ![]() Mikael |
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#186 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks for the interest mate!
Like I said the Hydrophone section is almost done and the visual (and even the airplanes section) needs a lot of tests. I'm really short in free time until next wednesday...meanwhile 2 others Kaleuns are making the tests...so I can't promisse..but I guess that in the other weekend we will have good news. ![]() Stay tuned!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#187 |
Chief of the Boat
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Music to my ears kaleun
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#188 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Great Rubini!! Thanks a lot for the effort. Are you already working on including Ducimus' mod as well, or is that reserved for the next step?
Have a nice Easter Holiday everyone. |
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#189 |
Pacific Aces Dev Team
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Rubini, would you mind when you finish your tweaks adding a list of the exact changes done with the Minitweaker in the AI_Sensors.dat file? I'm interested in trying to ocuple your mod together with CB's Des mod, and I think both can be made very compatible, so that at the same time AI sensors and behaviour is improved. I'm doing it for a small "super-mod" I'm working on, which would make only gameplay tweaks, no eye-candy, with the purpose of being good for people who either have low-end computers or want to add eye-candy one by one to their liking or hardware possibilities.
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One day I will return to sea ... |
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#190 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#191 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I already made a "big" readme with all the values that I changed well explained. Do you read it? It´s on the mod package... About adjusts and compatibility with others sensors package...well, what I did needed alot of tests and fine tuning. But i guess that with patience and alot of detailed observation is possible to adjust my mod for any package. Just don´t forget that you need to mess with the four files: Sim.cfg, Sensors.cfg, Ai_sensors.dat and Sensors.dat to have coherent results in the end. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#192 | ||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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![]() ![]() ![]() Mikael |
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#193 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#194 | ||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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#195 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Hi Rubini,
Still out on Patrol with your mod and its working very well. Nothing going wrong as far as I can see....I will stick to this mod and 8k. If you release a 16k...GREAT...let me know if you need a Beta tester. Thanks and well done! Wilcke |
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