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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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On the PPI scope, what do the three different lines represent? It looks like the top one is for range and the last two are for bearing. Is this right?
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#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#3 |
Officer
![]() Join Date: Sep 2002
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I think there is confusion here, perhaps on my part. The PPI in "PPI scope" stands for "Plan Position Indicator". The PPI scope is associated with the (I thought) surface-search RADAR.
The three lines on the screen (that I have seen) were on the air-search RADAR. Or am I mixing too much SH1 with SH4? The Air-search RADAR should only show strength and range, not vector. The three lines are differenct range settings for the air-search radar (at least that is what I thought). Some one please correct me if I have this wrong....
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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#4 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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I don't know about SHIV, since I've not yet in a boat with PPI scope, however at least in SHI the PPI scope was simply presenting a 360° radar sweep with your sub in the center. You could put the radar beam on scan or "fix" it on a given direction.
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#5 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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1. Only surface search radar has a display. If you are equipped only with SD air search radar, neither radar display will be functioning. (However, I believe some surface search radar in the game incorrectly returns air contacts.)
2. The buttons on the toolbar to jump to a display are reversed. The "clock face" display is PPI, while the "heart monitor" display is A-scope. The PPI display (think classic movie radar) was developed later in the war and appears to be available too early in game. For the majority of the war, radar used an A-scope type display. The A-scope represents a slice of radar energy directed down the axis of the radars current facing (rotate radar manually with the HOME and END keys). The three lines represent different range scales (from the top: short, medium, long beginning) and the numbers on the lines are the range in hundreds of yards (or maybe meters considering the state of the game). You can change the active range display by toggling one of the switches beneath the display. You determine bearing by rotating the radar until you see a contact. (But here the game is lame and you are not given any indication of bearing on the display.) Contacts are represented by "spikes" in the horizontal flat lines. The height of the spike is an indication of the size of the contact (or at least I think it is). Where this spike occurs along the active line is an indication of range.
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#6 |
Watch
![]() Join Date: Aug 2006
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I don't know about the SJ giving air contacts, but my 1941 SD is giving me directional surface contacts. I kinda like this bug though. It just helped me find a 2-destroyer TF patrolling in a straight line, when I spent something like 4 torpedoes and 5 shells to destroy just 1.
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#7 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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