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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Nub
![]() Join Date: Mar 2007
Posts: 4
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#77 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
Uploads: 0
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Love the sound mod! I did come across a looping problem with the Creaks 1-4. I had the sound file Creaks 2 loop while in multiplayer a coupletimes. It happens so rarely and it goes away after awhile that I just ignore it. Anyone else have the problem?
Otherwise the noises are great. Love the new water noises, explosions, engines, everything. ![]()
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#78 |
Officer
![]() Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
Uploads: 0
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For a Fairbanks-Morse engine, you can try this site:
http://www.hnsa.org/sound/index.htm#pampanito Scroll down to "USS Pampanito Operating Equipment:" (about the bottom 1/4 of the page. Then look for the track titled "Main Engine Start". The track is 56 seconds long, but the actual engine in operation is from about 40 seconds to 55 seconds. |
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#79 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
Uploads: 0
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^^
![]() I hear some sound mods coming in the near future! Any good sound editors want to take some of those like the engine noise and modify it for the game? Sweet emersion batman!
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#80 |
A-ganger
![]() Join Date: Nov 2005
Location: New Zealand
Posts: 74
Downloads: 106
Uploads: 0
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Hi That Fairbanks Morse engine sound is absolutely brilliant, so different to the GM two strokes, well done! I heard one such engine when I was a kid in New Zealand in the early fifties and never forgot it, I cant remember the submarines name but it was in Wellington. British Commer trucks had a similar opposed two stroke engine in the 60's
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#81 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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It was possibly a computer hiccup (seeing as I was screwing with the settings at the time) but I got caught in this *ka-ka-ka-choop* like sound loop.
This HAS to be some sort of error. It only occurrs when I crash dive. I dive, hear all of the cool things going on ;-) and then, all of your other awesome add-ins get killed do to aforementioned *ka-ka-ka-choop*. Last edited by Radtgaeb; 04-07-07 at 02:27 AM. |
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#82 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#83 | |
Chief of the Boat
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#84 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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So, what's the word on this? The new diesel sound has made it in?
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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#85 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Is the fixed version still only available at fileshare?
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#86 |
Bilge Rat
![]() Join Date: Apr 2007
Posts: 1
Downloads: 13
Uploads: 0
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This Soundpack is one of the best Mods existing for SH4 now !
![]() ![]() But can anyone help me with this question? Where is the sound from Menu_Master LOOP.ogg taken from ???? Great Track! .... i would like to know the origin. Cheers, Superstone. |
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#87 |
Chief of the Boat
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Welcome aboard kaleun superstone
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#88 | |
Stowaway
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#89 | |
Canadian Wolf
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#90 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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Anyone else experience that same wierd repeat?
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