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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
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Okay I was heading back to base to resupply my torpedo loads when BOOM! a destroyer was closing in on me at 33 knots and heading my way from 4000 yards, I order to go to my scope depth to evade his radar,
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#2 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
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That's just a WAG, but are you sure the sea was actually 150 ft deep at this spot?
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#3 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 2
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Depth under keel was over 3098 feet
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#4 |
Bosun
![]() Join Date: Apr 2007
Location: 900 yards off your port side
Posts: 61
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if you pinged for depth under kmeel its likely you got depth charged and the first one was a critical hit
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#5 |
Weps
![]() Join Date: Jan 2007
Posts: 355
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Had you been damaged at all earlier?
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#6 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
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![]() Quote:
r. |
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#7 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
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No, I had no damage at all in my mission in enemy waters when this happen other then the deck gun bug damage that gets fix and then fails, so thats why i'm confused as to the topic that I'm talking about.
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#8 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
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Perhaps they gave you a defective pressure hull.
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__________________
![]() Its not a bug... its a feature! ![]() |
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#9 | |
Weps
![]() Join Date: Jan 2007
Posts: 355
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![]() Quote:
Damage is all screwy. |
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#10 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
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![]() Quote:
But, well who knows, maybe there's yet another bug. If there is a bug, you should investigate it and see if you can find a repeatable process so it can be fixed. r. |
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