![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
Downloads: 4
Uploads: 0
|
![]()
Ok im in the middle of engaging a convoy, i set off 3 fish from the stern tubes in heavy seas 3 degree spread on each torp. after 20 secs run time they all detonate in the same place in open ocean. Is this to be expected? could it be due to the sea state? It was rather high seas.
If so what would you do track the convoy to smoother seas, or give up and wait for the next?
__________________
For those who try and fail. Try Again. For those who try and succeed......... How dare you! |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
|
![]()
It was a problem, although I haven't gotten any 20-second malfunctions. I just recently started getting duds. I went through my first patrol without a single dud, and my second patrol had one or two.
Turn to "contact" detonators as much as possible. The devs tried to pull a mickey on us and the dial flips back to mags after 30 seconds -- hoping we wouldn't notice and that would simulate the difficultly of torpedomen having to crack open each torp and disable the mag-det. You have to remember to flip the switch almost every shot. |
![]() |
![]() |
![]() |
#3 |
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
Downloads: 4
Uploads: 0
|
![]()
Ill try to keep that in mind thanks for the intel.
__________________
For those who try and fail. Try Again. For those who try and succeed......... How dare you! |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Magnetic torpedoes were notorious for premature detonations in heavy seas. This is to be expected! Contact pistols may not help, as you'll presumably be setting them to run shallower, thus putting them closer to those wave swells. Not only will you still run into premature detonations, but a torpedo broaching the surface is a perfect recipe for a circular runner.
![]() If conditions aren't right, don't put yourself and your boat in jeopardy by carrying out a less than perfect attack. ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
|
![]()
Contact exploders were no different. They were very delicate and they had almost as many prematures as the magnetics had.
|
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
Downloads: 4
Uploads: 0
|
![]()
Thanks for the replies. From now on if the conditions arent right ill hold off the attack till they are. I am glad that the waves have an impact on torpedos really adds to the imersion factor.
__________________
For those who try and fail. Try Again. For those who try and succeed......... How dare you! |
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
|
![]()
Someone posted eariler that the DIALS in the game are reversed. Contact is actually magnetic, while Contact Influence is actually impact only...
However, some tests of this were inconclusive so.... in reality we are not sure of anything...
__________________
DJSatane - https://twitter.com/DJSatane |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
![]() ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#9 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
Uploads: 0
|
![]()
Once launched and upon reaching the point of arming (approx 400 yrds) they would detonate. If by some chance they made it past this there was a good probability they would make it all the way to the intended target........
|
![]() |
![]() |
![]() |
#10 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Swabbie
![]() Join Date: Dec 2005
Location: Sac,CA
Posts: 10
Downloads: 48
Uploads: 0
|
![]()
Ive been getting that alot lately. My torps exploding in the open ocean. I though it was just another bug.
|
![]() |
![]() |
![]() |
#12 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
Uploads: 0
|
![]()
I have had a 1/3 failure rate, give or take. Thats why in my campaign when I engage, I let loose a salvo of 3 each time.
__________________
![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
![]() |
![]() |
![]() |
#13 |
Shore leave
![]() Join Date: Mar 2007
Posts: 70
Downloads: 95
Uploads: 0
|
![]()
ok.. i had to replay a saved position for a nearly dozen of times for getting an idea of the premature explosions of the torpedos..
![]() ![]() |
![]() |
![]() |
![]() |
#14 |
Swabbie
![]() Join Date: May 2006
Posts: 6
Downloads: 0
Uploads: 0
|
![]()
I had the same thing happen last night, I launched a salvo of 3 into a CA, as soon as the #1 torp reached arming distance, it predets. I reload to check the diffrent settings. Nothing would help, I figured that the duds might be determined as you begin a patrol, and therefore, the fish in tube #1 was a dud no matter what I did, it was already in the cards.
|
![]() |
![]() |
![]() |
#15 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
Uploads: 0
|
![]()
i had my fish come out of the water between waves with no effect on them, it was like they were in the wate rthe whole time.
|
![]() |
![]() |
![]() |
|
|