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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 45
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I'm headed back to Pearl after a successful patrol and somewhere in the vicinity of Wake Island, the enemy decides to send the entire Japanese maritime air force after my sub. After fighting off repeated attacks, I am out of ammo for the anitaircraft gun. Furthermore, I am unable to submerge, as my crew is in the middle of repairing some damage to the bulkhead from an earlier attack.
I get attacked again by another pair of Bettys and decide to try to spoil their aim, or scare them off, with the deck gun. I fire several shots at them as they are inbound, and it does somewhat distrupt their aim, as their bombs fall wide to starboard. As they start climbing outbound, I fire another round at them. I am stunned to see a flash similar to the flashes I have seen when my deck gun rounds impact a ship at long range. One of the Betty's then goes into a death spiral and explodes on impact with the ocean surface. I stare in disbelief. ![]() Has anyone else taken down an airplane with the deck gun? If so, I would love to hear the story. |
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#2 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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Give your gunner a medal and buy him a beer. I don't know how real life taking down a betty with a deck gun would be, but it's nice to know that there is always someone trying there best to do so...
![]() Did the kill count, and did it list tonnage??? ![]() |
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#3 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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One of the selectable shells for the deck gun is an AA shell. Does anyone know if it's actually implemented?
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#4 | ||
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 31
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![]() Quote:
edit: yep I hit one of those large bombers in the arty training mission with an HE shell on the right wing tank... blew up real good. ![]() However it took me around forty five rounds to do it so personally its more of a "last resort" tactic. Quote:
In other news, hello SubSim community! Last edited by jesterofsanity; 04-01-07 at 09:55 PM. |
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
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since most bombing runs come across the boat and the sides of the AA thing block out my view i just let my boys do the work for me. to get a good view of the action i man the deck gun and depending where i am in the trip (in or out) id let off a few rounds as the come in. easily spent 100 rounds on airplanes but i finally hit one and that with the combined effort of the aa gunner brought em down. lists in the kill book like anything else. the aa round if i had to guess would be a timed/proximity explosion to send shrapnel into plane/pilot. but its not implemented
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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The deck guns were perfectly capable against planes.
"The 4 inch 50 caliber dual purpose cannon was standard issue to many submarines during World War II. This weapon had a muzzle velocity of 2,700 feet per second, a maximum range of 14,600 yards and was equally effective being utilized against both surface and aerial targets." From this nice sites article on Deck Guns http://www.valoratsea.com/arms1.htm |
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#7 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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![]() Quote:
http://www.navweaps.com/Weapons/WNUS_4-50_mk9.htm
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#8 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 31
Uploads: 0
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The deck guns on the subs are, if I'm not mistaken, a very similar model to the "Bofors" AA guns on larger cruisers and battleships. So they are quite "dual purpose" in that sense. No reason why they shouldn't work on both-- assuming, as I am, that the AA guns on a battleship would be loaded with flak shells and not HE
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